三维可视化应用与游戏学习对口腔卫生专业学生大体解剖教学的影响

Da-Hye Kim
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引用次数: 3

摘要

目前国内还缺乏针对系统尸体解剖设计解剖教育方案并与现有教学方法进行比较的研究。本研究的目的是探索在有限环境下应用三维可视化和游戏学习的有效教育方法。这项研究包括了43名参加了口腔卫生系“头颈部解剖学”课程的参与者。颅骨的解剖结构,以及头部和颈部的肌肉区域被考虑使用3D可视化应用程序。在课程的后期,课程内容是根据基于游戏的学习方法来构建的。为了测量参与者对教学方法的看法,进行了一项调查。采用描述性统计、相关分析和配对样本t检验对数据进行分析。总体解剖课的教学方法在游戏学习(4.49分)、三维可视化应用(4.01分)和绘图(3.81分)方面的满意度。在问题中建议的教学方法中,学生们将以下教学方法从第一排到第三位依次为:基于游戏的学习、3D可视化应用、观察解剖模型。参与者对3D可视化和游戏学习感知的前后评估的平均得分差异(8.40)大于常规方法进行的班级的平均得分差异(1.26)。受试者的学业成绩显著提高(p<0.001)。在大体解剖课程中适当使用3D可视化应用程序和基于游戏的学习有助于提高学生的积极性,学生对主题的兴趣,合作学习和学习成果的改善。本研究将有助于各个领域的讲师,包括开设大体解剖学课程的口腔卫生系。
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Effects of a 3D Visualization Application and Game-Based Learning on Gross Anatomy Education: Focused on Some Students in the Department of Dental Hygiene
There is a lack of domestic studies that have designed anatomical education programs for systematic cadaver dissection and compared them with existing teaching methods. The purpose of this study was to explore effective educational methods in limited environments by for applying 3D visualization and game-based learning. The study included 43 participants who took a ‘Head and neck anatomy’ course in a department of dental hygiene. The anatomy of the skull, as well as muscles in the head and neck areas were considered using a 3D visualization application. Later in the class, the course content was structured according to a game-based learning method. A survey was conducted in order to measure participants’ perceptions of the teaching methods. The data were analyzed using descriptive statistics, correlation analysis, and a paired-sample T-test. Satisfaction with the teaching methods applied to the gross anatomy class was observed with regard to game-based learning (4.49), 3D visualizing application (4.01), and drawing (3.81). Among the educational methods suggested in the question, the students’ ranked the following teaching methods from first to third as follows: game-based learning, a 3D visualization application, and observation of an anatomical model. The average score difference (8.40) of the preand post-assessment of the participants’ perception of 3D visualization and game-based learning, was larger than the score difference (1.26) of the class conducted according to the conventional method. The academic achievement of participants was significantly increased (p<0.001). Proper use of 3D visualization applications and game-based learning in gross anatomy programs contributes to increases in student motivation, students’ interest in the subject matter, cooperative learning, and improvement in learning outcomes. This study will be helpful to instructors in various fields, including dental hygiene departments, which operate gross anatomy classes.
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