游戏设计与统一专业发展中的教师自我效能感

Charles B. Hodges, Mete Akcaoglu, Andrew A. Allen, Selçuk Doğan
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引用次数: 1

摘要

教师自我效能感(SE)被认为是“计算机科学(Computer Science, CS)教师专业发展的重要构建,因为它既可以预测教学行为,也可以预测学生的成绩”[1]。本研究的目的是在为期两年的联邦资助的中学教师专业发展(PD)和课程开发项目中调查教师CS SE,该项目包括游戏设计和Unity开发平台。调查的研究问题是:在为期一年的PD课程中,使用Unity游戏开发平台通过游戏设计教授计算机科学的教师自我效能感是如何变化的?在CS教学中对SE教师进行的调查得出了一些令人惊讶的结果。例如,有报道称“教师的自我效能感与经验的多少有关”,“教师的自我效能感与教师自身的CS经验水平没有差异”[2],因此对CS教师SE的进一步研究是有必要的。这项研究的参与者是来自美国东南部四所中学的六名中学教师。他们参加了为期一年的PD项目,学习Unity游戏开发平台、游戏设计元素和学习者动机的基础。在项目的第一年,引导反思日志被用来跟踪教师的SE。教师们分四次完成日志提示。提示包括诸如“你目前对自己使用Unity促进学生学习的能力感觉如何?”和“你有信心按照项目团队计划的方式执行材料吗?”在项目开始之前,参与者表示有信心能够在参与计划的专业发展后促进学生的学习,但在学习和使用Unity方面存在一些不安。从SE的角度来看,他们的回答是有道理的,因为所有的参与者都是有经验的教师,应该对自己的教学能力有信心。然而,由于Unity对所有教师来说都是一种新的编程环境,他们没有必要的经验,无法对自己能够成功地与学生一起使用它抱有高度的信心。
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Teacher Self-efficacy During Professional Development for Game Design and Unity
Teacher self-efficacy (SE) has been observed to be an 'important construct for Computer Science (CS) teachers' professional development because it can predict both teaching behaviors as well as student outcomes" [1]. The purpose of the present study was to investigate teacher CS SE during a two-year federally funded professional development (PD) and curriculum development project for middle school teachers incorporating game-design and the Unity development platform. The research question investigated is: How does teacher self-efficacy for teaching computer science via game design with the Unity game development platform change during a year-long PD program? Investigations of teacher SE for teaching CS have resulted in some surprising results. For example, it has been reported that - There were no differences in self-efficacy based on teachers' overall level of experience, despite previous findings that teacher self-efficacy is related to amount of experience" and "no differences in self-efficacy related to the teachers' own level of experience with CS" [2], thus further study of CS teacher SE is warranted. Participants in this study were six middle school teachers from four middle schools in the southeastern United States. They participated in a year-long PD program learning the Unity game development platform, elements of game design, and foundations of learner motivation. Guided reflective journaling was used to track the teachers' SE during the first year of the project. Teachers completed journal prompts at four intervals. Prompts consisted of questions like "How do you currently feel about your ability to facilitate student learning with Unity?" and "Are you confident that you can implement the materials the way the project team has planned for them to be implemented?" Prior to beginning the project participants expressed confidence in being able to facilitate student learning after participating in the planned professional development, but there was some uneasiness about learning and using Unity. From a SE perspective their responses make sense, as all of the participants are experienced teachers and should have confidence in their general ability to teach. However, since Unity is a new programming environment for all of the teachers, they did not have the prior experience necessary to have a high degree of confidence that they could successfully use it with their students.
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