学习风格在基于游戏的学习中的作用

P. Wouters, Esmee S. van der Meulen
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引用次数: 10

摘要

使学习适应学习者的水平和偏好以及基于游戏的学习越来越受到人们的关注。本研究考察了基于Felder-Silverman分类的学习风格(信息的感知、输入、处理和组织)是否影响GBL的学习。只有输入和加工量表是可靠的。109名职业前中等教育学生进行了比例推理游戏,并对游戏后的学习收获和动机进行了测量。游戏玩法并不能让玩家从中学习到东西,但是中位数分解(先验知识)却表明,拥有较少先验知识的学生确实能够从游戏中学习到东西,而拥有较多先验知识的学生则会变得更糟。随后的多元回归分析显示动机没有预测作用。加工偏好对学习有预测作用:具有积极加工偏好的学生比具有反思加工偏好的学生表现得更好。讨论讨论了结果和后续研究的一些方向。
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The Role of Learning Styles in Game-Based Learning
Adapting learning to the level and preferences of learners and game-based learning have increasingly received much attention. The current study examined whether learning styles based on the Felder-Silverman classification (perception, input, processing and organization of information) influence learning in GBL. Only the input and processing scales were found to be reliable. 109 students from prevocational secondary education played a math game (proportional reasoning) after which learning gain and motivation were measured. Gameplay yielded no learning, but a median-split breakdown (prior knowledge) indicated that students with little prior knowledge did learn from the game, while those with much prior knowledge deteriorated. Subsequent multiple regression analyses revealed no predictive effect for motivation. The processing preference was predictive for learning: Students with an active processing preference performed better than students with a reflective processing preference. The discussion discusses consequences and a number of directions for follow-up research.
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