卡内基梅隆大学设计教育、研究与实践的整合:可穿戴计算机设计的多学科课程

Cristina H. Amon, S. Finger, D. Siewiorek, A. Smailagic
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引用次数: 20

摘要

卡内基梅隆大学的工程设计研究中心(EDRC)开设了一门两学期的设计课程,通过工业赞助的设计项目将研究和教育结合起来。在这门课程讲授的六个学期中,本科生和研究生团队设计、制造并交付了新一代可穿戴计算机。电子设计学院的可穿戴式计算机设计课程是一门跨学科、跨部门的课程,招收了来自四个学院九个学科的学生,包括五个工程系(化学工程系、土木与环境工程系、电气与计算机工程系、机械工程系、工程与公共政策系)、建筑学、计算机科学、工业管理和工业设计。参与研究,并成功地将产品交付给赞助商。此外,学生将接触到完整的设计周期,从概念到最初的理论建模和设计,多学科设计权衡到制造,最后到客户满意度和用户反馈。本课程也是学习多学科设计团队需求的测试平台,用于预测地理分布的设计团队的需求,用于反思产品设计和设计过程之间的相互作用,以及评估在EDRC开发的设计工具和设计方法。本文描述了可穿戴计算机设计课程的发展历程,以及跨院系课程中设计教育、设计研究和设计实践的融合。它还描述了学科之间、理论、实践和教育之间以及设计师和用户之间的相互作用。
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Integration of design education, research and practice at Carnegie Mellon University: a multi-disciplinary course in wearable computer design
The Engineering Design Research Center (EDRC) at Carnegie Mellon University has created a two-semester design course that integrates research and education though industrially sponsored design projects. Over each of the six semesters that the course has been taught, teams of undergraduate and graduate students have designed, fabricated, and delivered a new generation of wearable computers. The Wearable Computer Design course at the EDRC is cross-disciplinary and inter-departmental, drawing students from four colleges in nine disciplines including five engineering departments (chemical engineering, civil and environmental engineering, electrical and computer engineering, mechanical engineering, and engineering and public policy), architecture, computer science, industrial administration and industrial design, The students in this course learn about design theory and practice, participate in research, and successfully deliver products to sponsors. Furthermore, the students are exposed to the complete cycle of design from concept through initial theoretical modeling and design, multi-disciplinary design tradeoffs to manufacturing, and finally to customer satisfaction and user feedback. This class also serves as a testbed for learning about the needs of a multi-disciplinary design team, for anticipating the needs of geographically-distributed design teams, for reflecting on the interplay between product design and design process, and for evaluating the design tools and design methodologies that have been developed at the EDRC. The paper describes the evolution of the Wearable Computer Design course, the integration of design education, design research and design practice in an interdepartmental course. It also describes the interplay between disciplines, between theory, practice and education, and between designers and users.
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