{"title":"使用部分预集成的高质量基于硬件的光线投射体渲染","authors":"Rodrigo Espinha, Waldemar Celes Filho","doi":"10.1109/SIBGRAPI.2005.29","DOIUrl":null,"url":null,"abstract":"In this paper, we address the problem of the interactive volume rendering of unstructured meshes and propose a new hardware-based ray-casting algorithm using partial pre-integration. The proposed algorithm makes use of modern programmable graphics card and achieves rendering rates competitive with full pre-integration approaches (up to 2M tet/sec). This algorithm allows the interactive modification of the transfer function and results in high-quality images, since no artifact due to under-sampling the full numerical pre-integration exists. We also compare our approach with implementations of cell-projection algorithm and demonstrate that ray-casting can perform better than cell projection, because it eliminates the high costs involved in ordering and transferring data.","PeriodicalId":193103,"journal":{"name":"XVIII Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI'05)","volume":"7 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2005-10-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"26","resultStr":"{\"title\":\"High-Quality Hardware-Based Ray-Casting Volume Rendering Using Partial Pre-Integration\",\"authors\":\"Rodrigo Espinha, Waldemar Celes Filho\",\"doi\":\"10.1109/SIBGRAPI.2005.29\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this paper, we address the problem of the interactive volume rendering of unstructured meshes and propose a new hardware-based ray-casting algorithm using partial pre-integration. The proposed algorithm makes use of modern programmable graphics card and achieves rendering rates competitive with full pre-integration approaches (up to 2M tet/sec). This algorithm allows the interactive modification of the transfer function and results in high-quality images, since no artifact due to under-sampling the full numerical pre-integration exists. We also compare our approach with implementations of cell-projection algorithm and demonstrate that ray-casting can perform better than cell projection, because it eliminates the high costs involved in ordering and transferring data.\",\"PeriodicalId\":193103,\"journal\":{\"name\":\"XVIII Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI'05)\",\"volume\":\"7 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2005-10-09\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"26\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"XVIII Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI'05)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/SIBGRAPI.2005.29\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"XVIII Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI'05)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SIBGRAPI.2005.29","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
High-Quality Hardware-Based Ray-Casting Volume Rendering Using Partial Pre-Integration
In this paper, we address the problem of the interactive volume rendering of unstructured meshes and propose a new hardware-based ray-casting algorithm using partial pre-integration. The proposed algorithm makes use of modern programmable graphics card and achieves rendering rates competitive with full pre-integration approaches (up to 2M tet/sec). This algorithm allows the interactive modification of the transfer function and results in high-quality images, since no artifact due to under-sampling the full numerical pre-integration exists. We also compare our approach with implementations of cell-projection algorithm and demonstrate that ray-casting can perform better than cell projection, because it eliminates the high costs involved in ordering and transferring data.