{"title":"流体模拟:SIGGRAPH 2007课程笔记与本课程相关的视频文件可从引文页获得","authors":"R. Bridson, M. Müller-Fischer","doi":"10.1145/1281500.1281681","DOIUrl":null,"url":null,"abstract":"Animating fluids like water, smoke, and fire by physics-based simulation is increasingly important in visual effects and is starting to make an impact in real-time games. This course goes from the basics of 3D fluid flow to the state of the art in graphics. We will begin with an intuitive explanation of the important concepts in fluid simulation, and as we progress demonstrate how to implement an effective smoke and water simulation system, complete with irregular curved boundaries and surface tension. The last half of the course will cover advanced topics such as fire and explosions, adaptive grid methods, real-time-capable algorithms together with the latest technology in hardware acceleration, and non-Newtonian fluids like sand. Intuition and implementation details will be underscored throughout.","PeriodicalId":184610,"journal":{"name":"ACM SIGGRAPH 2007 courses","volume":"92 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2007-08-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"105","resultStr":"{\"title\":\"Fluid simulation: SIGGRAPH 2007 course notesVideo files associated with this course are available from the citation page\",\"authors\":\"R. Bridson, M. Müller-Fischer\",\"doi\":\"10.1145/1281500.1281681\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Animating fluids like water, smoke, and fire by physics-based simulation is increasingly important in visual effects and is starting to make an impact in real-time games. This course goes from the basics of 3D fluid flow to the state of the art in graphics. We will begin with an intuitive explanation of the important concepts in fluid simulation, and as we progress demonstrate how to implement an effective smoke and water simulation system, complete with irregular curved boundaries and surface tension. The last half of the course will cover advanced topics such as fire and explosions, adaptive grid methods, real-time-capable algorithms together with the latest technology in hardware acceleration, and non-Newtonian fluids like sand. Intuition and implementation details will be underscored throughout.\",\"PeriodicalId\":184610,\"journal\":{\"name\":\"ACM SIGGRAPH 2007 courses\",\"volume\":\"92 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2007-08-05\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"105\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"ACM SIGGRAPH 2007 courses\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/1281500.1281681\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM SIGGRAPH 2007 courses","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/1281500.1281681","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Fluid simulation: SIGGRAPH 2007 course notesVideo files associated with this course are available from the citation page
Animating fluids like water, smoke, and fire by physics-based simulation is increasingly important in visual effects and is starting to make an impact in real-time games. This course goes from the basics of 3D fluid flow to the state of the art in graphics. We will begin with an intuitive explanation of the important concepts in fluid simulation, and as we progress demonstrate how to implement an effective smoke and water simulation system, complete with irregular curved boundaries and surface tension. The last half of the course will cover advanced topics such as fire and explosions, adaptive grid methods, real-time-capable algorithms together with the latest technology in hardware acceleration, and non-Newtonian fluids like sand. Intuition and implementation details will be underscored throughout.