{"title":"逃离沙盒:制作及其未来","authors":"Tom Jenkins, I. Bogost","doi":"10.1145/2677199.2680558","DOIUrl":null,"url":null,"abstract":"\"Making\" has been gaining traction in HCI and related fields both as a community of practice and as a method for creating objects and systems. While making is an important cultural practice, this paper claims that there is a disconnect between the rhetoric of making and \"real world\" notions of domain relevance and embedded hardware development. In considering how making operates in practice, we offer the metaphor of a sandbox to describe this contradiction. We exemplify the metaphor with a small-scale prototyping platform of our own, and offer visions on how making might progress in the future.","PeriodicalId":117478,"journal":{"name":"Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"68 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2015-01-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"21","resultStr":"{\"title\":\"Escaping the Sandbox: Making and Its Future\",\"authors\":\"Tom Jenkins, I. Bogost\",\"doi\":\"10.1145/2677199.2680558\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"\\\"Making\\\" has been gaining traction in HCI and related fields both as a community of practice and as a method for creating objects and systems. While making is an important cultural practice, this paper claims that there is a disconnect between the rhetoric of making and \\\"real world\\\" notions of domain relevance and embedded hardware development. In considering how making operates in practice, we offer the metaphor of a sandbox to describe this contradiction. We exemplify the metaphor with a small-scale prototyping platform of our own, and offer visions on how making might progress in the future.\",\"PeriodicalId\":117478,\"journal\":{\"name\":\"Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction\",\"volume\":\"68 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2015-01-15\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"21\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2677199.2680558\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2677199.2680558","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
"Making" has been gaining traction in HCI and related fields both as a community of practice and as a method for creating objects and systems. While making is an important cultural practice, this paper claims that there is a disconnect between the rhetoric of making and "real world" notions of domain relevance and embedded hardware development. In considering how making operates in practice, we offer the metaphor of a sandbox to describe this contradiction. We exemplify the metaphor with a small-scale prototyping platform of our own, and offer visions on how making might progress in the future.