{"title":"快速比特(Fast-BIT):隐式随机几何图中首解更快且收敛的基于抽样的最优规划的改进启发式","authors":"Alexander C. Holston, Deok-Hwa Kim, Jong-Hwan Kim","doi":"10.1109/ROBIO.2017.8324695","DOIUrl":null,"url":null,"abstract":"This paper presents Fast Batch Informed Trees (Fast-BIT∗), a modification to the asymptotically optimal path planner Batch Informed Trees (BIT∗). Fast-BIT∗ modifies the underlying heuristic that dictates the expansion and processing of vertex and edge queues. BIT∗ uses heuristics to guide the search of implicit Random Geometric Graphs (RGGs) to generate an explicit solutions, while minimizing highly computational tasks such as collision checking. Fast-BIT∗ builds on BIT∗ by biasing the search heuristic towards the goal, in a solution analogous to depth-first search, finding an initial solution of the implicit RGG at a faster rate, at the cost of decreasing initial optimality. Fast-BIT∗ requires additional procedures to reset expansion variables of affected areas in the graph, ensuring the bias is not lasting in the graph expansion. An earlier initial solution leads to a faster initial upper bound for use in informed graph pruning, allowing convergence of path cost to begin earlier in the planning procedure. We show that Fast-BIT∗ finds a first solution faster than BIT∗ as well as the commonly used RRT-Connect and similar methods, along with a faster overall convergence rate. This paper shows various random-world test examples, showing the benefits of similar algorithms, along with a robot path planning simulation.","PeriodicalId":197159,"journal":{"name":"2017 IEEE International Conference on Robotics and Biomimetics (ROBIO)","volume":"7 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"8","resultStr":"{\"title\":\"Fast-BIT∗: Modified heuristic for sampling-based optimal planning with a faster first solution and convergence in implicit random geometric graphs\",\"authors\":\"Alexander C. Holston, Deok-Hwa Kim, Jong-Hwan Kim\",\"doi\":\"10.1109/ROBIO.2017.8324695\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper presents Fast Batch Informed Trees (Fast-BIT∗), a modification to the asymptotically optimal path planner Batch Informed Trees (BIT∗). Fast-BIT∗ modifies the underlying heuristic that dictates the expansion and processing of vertex and edge queues. BIT∗ uses heuristics to guide the search of implicit Random Geometric Graphs (RGGs) to generate an explicit solutions, while minimizing highly computational tasks such as collision checking. Fast-BIT∗ builds on BIT∗ by biasing the search heuristic towards the goal, in a solution analogous to depth-first search, finding an initial solution of the implicit RGG at a faster rate, at the cost of decreasing initial optimality. Fast-BIT∗ requires additional procedures to reset expansion variables of affected areas in the graph, ensuring the bias is not lasting in the graph expansion. An earlier initial solution leads to a faster initial upper bound for use in informed graph pruning, allowing convergence of path cost to begin earlier in the planning procedure. We show that Fast-BIT∗ finds a first solution faster than BIT∗ as well as the commonly used RRT-Connect and similar methods, along with a faster overall convergence rate. This paper shows various random-world test examples, showing the benefits of similar algorithms, along with a robot path planning simulation.\",\"PeriodicalId\":197159,\"journal\":{\"name\":\"2017 IEEE International Conference on Robotics and Biomimetics (ROBIO)\",\"volume\":\"7 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2017-12-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"8\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2017 IEEE International Conference on Robotics and Biomimetics (ROBIO)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ROBIO.2017.8324695\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2017 IEEE International Conference on Robotics and Biomimetics (ROBIO)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ROBIO.2017.8324695","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Fast-BIT∗: Modified heuristic for sampling-based optimal planning with a faster first solution and convergence in implicit random geometric graphs
This paper presents Fast Batch Informed Trees (Fast-BIT∗), a modification to the asymptotically optimal path planner Batch Informed Trees (BIT∗). Fast-BIT∗ modifies the underlying heuristic that dictates the expansion and processing of vertex and edge queues. BIT∗ uses heuristics to guide the search of implicit Random Geometric Graphs (RGGs) to generate an explicit solutions, while minimizing highly computational tasks such as collision checking. Fast-BIT∗ builds on BIT∗ by biasing the search heuristic towards the goal, in a solution analogous to depth-first search, finding an initial solution of the implicit RGG at a faster rate, at the cost of decreasing initial optimality. Fast-BIT∗ requires additional procedures to reset expansion variables of affected areas in the graph, ensuring the bias is not lasting in the graph expansion. An earlier initial solution leads to a faster initial upper bound for use in informed graph pruning, allowing convergence of path cost to begin earlier in the planning procedure. We show that Fast-BIT∗ finds a first solution faster than BIT∗ as well as the commonly used RRT-Connect and similar methods, along with a faster overall convergence rate. This paper shows various random-world test examples, showing the benefits of similar algorithms, along with a robot path planning simulation.