将遗传算法优化集成到基于l系统的动画系统中

H. Noser, P. Stucki, H. Walser
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引用次数: 7

摘要

在计算机图形学中,l系统代表了一种强大的基于规则的语言,用于对复杂对象及其动画进行建模。然而,根据规则设计对象和动画是一项困难的任务,因为设计师通常无法预见规则的后果。对于该领域的非专家来说尤其如此。因此,我们提出了基于遗传算法(GAs)的进化特征来增强基于l系统的动画系统。这些特性支持设计者对对象和动画进行交互建模的任务。从l系统定义的对象的初始种群开始,计算机根据设计者的创造性或功能标准确定的适应度值迭代地提出新的种群。此外,如果可以为给定的问题找到合适的适应度函数,l系统定义的对象/动画的自动优化是可能的。我们提出了一种将遗传算法优化集成到基于l系统的动画系统中的概念。典型的例子,如自动功能优化和对象的创造性交互设计,说明了我们的工作。
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Integration of optimization by genetic algorithms into an L-system-based animation system
In computer graphics L-systems represent a powerful rule-based language for modeling complex objects and their animation. However, designing objects and animations by rules is a difficult task because designers often cannot foresee the consequences of rules. This is especially true for non-experts in the domain. Therefore, we propose to enhance an L-system based animation system with evolutionary features based on genetic algorithms (GAs). These features support the designers' task of interactively modeling objects and animations. Starting from an initial population of L-system-defined objects, the computer proposes iteratively new populations based on fitness value that are determined by the designers' creative or functional criteria. Moreover, automatic optimization of L-system-defined objects/animations is possible if an appropriate fitness function can be found for a given problem. We present a concept to integrate optimization by genetic algorithms into an L-system based animation system. Typical examples, such as automatic function optimization and creative interactive design of objects, illustrate our work.
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