学习数量词材料与情节故事和运动学应用

Aenun Khayatun, Chairil Tri Suryana, Nina Nurjaman, Winda Widyaningrum
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引用次数: 0

摘要

学习是使学生成为主动学习者的一个重要因素。学习是与科技发展相关的课程。教学包含两个要素,即教学方法和教学媒介。这两个方面是相互关联的。一种特定的教学方法的选择会影响到合适的教学媒体的类型。本研究旨在描述运动学应用和情节故事的使用。这极大地影响了学生的学习过程。通过运用运动学和情节故事来学习量词材料,使学生更容易学习,增加了学生学习所要学习的材料的兴趣,使学生的学习过程更加有趣。本研究采用的方法是定性研究。数据收集方法是通过使用问卷来获得对问卷产品的验证和响应。其中94%的人认为他们理解了带有运动学应用和情节故事的量词材料学习视频。92%的人觉得这个视频很有趣。82%的人可以通过视频学习量词材料。74%的学生对使用运动学和情节故事的学习视频不感到厌倦。
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Learning Quantifier Materials with Plotagon Story and Kinemaster Applications
Learning is an important element to involve students as active learners. Learning is related to the science and technology development curriculum. Teaching contains two elements, namely teaching methods and teaching media. These two aspects are interrelated. The choice of one particular teaching method will affect the type of appropriate teaching media. This study aims to describe the use of the kinemaster application and plotagon story. This greatly affects the student learning process. By learning quantifier material with the kinemaster and plotagon story applications, it makes it easier for students to learn and increases students' interest in learning the material to be studied and makes the learning process more interesting for students. The method used in this research uses qualitative research. The data collection method is by using a questionnaire to obtain validation and responses to the questionnaire product. Where 94% feel they understand the quantifier material learning video with the kinemaster application and plotagon story. 92% find the video interesting to watch. 82% of them the video can help learn quantifier material. 74% of them do not feel bored with learning videos using kinemaster and plotagon story.
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