{"title":"计算机体系结构协同仿真的互反抽象","authors":"Michael Moeng, A. Jones, R. Melhem","doi":"10.1109/ISPASS.2015.7095812","DOIUrl":null,"url":null,"abstract":"Co-simulation of computer architecture elements at different levels of abstraction and fidelity is becoming an increasing necessity for efficient experimentation and research. We propose reciprocal abstraction for computer architecture cosimulation, which allows the integration of simulation methods that utilize different levels of abstraction and fidelity of simulation. Further, reciprocal abstraction avoids the need to conduct detailed evaluations of individual computer architecture components entirely in a vacuum, which can lead to significant inaccuracies from ignoring the system context. Moreover, it allows an exploration of the impact on the full system resulting from design choices in the detailed component model. We demonstrate the potential inaccuracies of isolated component simulation. Using reciprocal abstraction, we integrate a parallel cycle-level networkon- chip (NoC) component into a detailed but more coarse-grain full system simulator.We show that co-simulation using reciprocal abstraction of the cycle-level network model reduces packet latency error compared to the more abstract network model by 69% on average. Additionally, as simulating a detailed network at the cycle-level can greatly increase simulation time over an abstract model, we implemented detailed network simulator using a GPU coprocessor. The CPU+GPU can reduce simulation time for the reciprocal abstraction co-simulation by 16% for a 256-core target machine and 65% for a 512-core target machine.","PeriodicalId":189378,"journal":{"name":"2015 IEEE International Symposium on Performance Analysis of Systems and Software (ISPASS)","volume":"140 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2015-03-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"Reciprocal abstraction for computer architecture co-simulation\",\"authors\":\"Michael Moeng, A. Jones, R. Melhem\",\"doi\":\"10.1109/ISPASS.2015.7095812\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Co-simulation of computer architecture elements at different levels of abstraction and fidelity is becoming an increasing necessity for efficient experimentation and research. We propose reciprocal abstraction for computer architecture cosimulation, which allows the integration of simulation methods that utilize different levels of abstraction and fidelity of simulation. Further, reciprocal abstraction avoids the need to conduct detailed evaluations of individual computer architecture components entirely in a vacuum, which can lead to significant inaccuracies from ignoring the system context. Moreover, it allows an exploration of the impact on the full system resulting from design choices in the detailed component model. We demonstrate the potential inaccuracies of isolated component simulation. Using reciprocal abstraction, we integrate a parallel cycle-level networkon- chip (NoC) component into a detailed but more coarse-grain full system simulator.We show that co-simulation using reciprocal abstraction of the cycle-level network model reduces packet latency error compared to the more abstract network model by 69% on average. Additionally, as simulating a detailed network at the cycle-level can greatly increase simulation time over an abstract model, we implemented detailed network simulator using a GPU coprocessor. The CPU+GPU can reduce simulation time for the reciprocal abstraction co-simulation by 16% for a 256-core target machine and 65% for a 512-core target machine.\",\"PeriodicalId\":189378,\"journal\":{\"name\":\"2015 IEEE International Symposium on Performance Analysis of Systems and Software (ISPASS)\",\"volume\":\"140 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2015-03-29\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2015 IEEE International Symposium on Performance Analysis of Systems and Software (ISPASS)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ISPASS.2015.7095812\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2015 IEEE International Symposium on Performance Analysis of Systems and Software (ISPASS)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ISPASS.2015.7095812","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Reciprocal abstraction for computer architecture co-simulation
Co-simulation of computer architecture elements at different levels of abstraction and fidelity is becoming an increasing necessity for efficient experimentation and research. We propose reciprocal abstraction for computer architecture cosimulation, which allows the integration of simulation methods that utilize different levels of abstraction and fidelity of simulation. Further, reciprocal abstraction avoids the need to conduct detailed evaluations of individual computer architecture components entirely in a vacuum, which can lead to significant inaccuracies from ignoring the system context. Moreover, it allows an exploration of the impact on the full system resulting from design choices in the detailed component model. We demonstrate the potential inaccuracies of isolated component simulation. Using reciprocal abstraction, we integrate a parallel cycle-level networkon- chip (NoC) component into a detailed but more coarse-grain full system simulator.We show that co-simulation using reciprocal abstraction of the cycle-level network model reduces packet latency error compared to the more abstract network model by 69% on average. Additionally, as simulating a detailed network at the cycle-level can greatly increase simulation time over an abstract model, we implemented detailed network simulator using a GPU coprocessor. The CPU+GPU can reduce simulation time for the reciprocal abstraction co-simulation by 16% for a 256-core target machine and 65% for a 512-core target machine.