模拟人类脸上富有表现力的皱纹

Nurazlin Zainal Azmi, R. Rahmat, R. Mahmod
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引用次数: 1

摘要

皱纹对于真实的面部动画和建模很重要,因为它们有助于识别人类的表情以及人的年龄。不同的技术被用来产生皱纹,无论是小尺度的还是大规模的皱纹。本文提出了一种用点代替三角网格的人脸大尺度皱纹(又称表情皱纹)建模技术。皱纹将在绘图的基础上建模,一旦在3D面部网格上指定了皱纹的形状和位置,用户就可以直接看到效果。然后,检索和处理皱纹建模所涉及的数据。一个新的皱纹形状函数将被引入,以捕捉的现实主义产生的皱纹,它将在过程中应用。
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Modeling expressive wrinkle on human face
Wrinkles are important for realistic facial animation and modeling because they aid in recognizing human's expressions as well as person's age. Different techniques have been used to generate wrinkles, whether it is fine-scale or large-scale wrinkles. This paper presents a technique on modeling large-scale wrinkles, also known as the expressive wrinkle, on human face by using points instead of triangular meshes. The wrinkle will be modeled on a drawing basis, where users can see the effect directly once the shape and location of the wrinkle has been specified on the 3D face mesh itself. After that, the data involved in modeling the wrinkle are retrieved and processed. A new wrinkle shape function will be introduced to capture the realism of the wrinkle generated where it will be applied during the process.
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