基于反向传播的跳跃运动控制器的游戏三维物体手势识别

Afdhol Dzikri, D. E. Kurniawan
{"title":"基于反向传播的跳跃运动控制器的游戏三维物体手势识别","authors":"Afdhol Dzikri, D. E. Kurniawan","doi":"10.1109/INCAE.2018.8579400","DOIUrl":null,"url":null,"abstract":"Computer games continue to grow and are used by people and become a research topic in the field of computer vision. Leap Motion Controller is a computer vision technology that is able to read human movements quickly. In this research, it is moving 3D animation using hand gestures with the help of Leap Motion Controller. The input of hand motion data that emits from Leap Motion is analyzed using the backpropagation method. This artificial neural network pattern uses three input layer network patterns, four hidden layers, one output layer. The data obtained are cultural and hand index data. Pointable and hand are part of finger tracks issued by the Leap Motion sensor. The type of movement used to move 3D objects in this research is a swipe to wave, circle to go, Keytap to walk, Screencap to advance or run. The data needed in the design of backpropagation artificial neural applications is to take variables from the data obtained from Pointables and hands to the coordinates of the x, y, and z-axes. The resulting accuracy result is 96.7%. In addition, backpropagation output to control 3D animation.","PeriodicalId":387859,"journal":{"name":"2018 International Conference on Applied Engineering (ICAE)","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2018-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"10","resultStr":"{\"title\":\"Hand Gesture Recognition for Game 3D Object Using The Leap Motion Controller with Backpropagation Method\",\"authors\":\"Afdhol Dzikri, D. E. Kurniawan\",\"doi\":\"10.1109/INCAE.2018.8579400\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Computer games continue to grow and are used by people and become a research topic in the field of computer vision. Leap Motion Controller is a computer vision technology that is able to read human movements quickly. In this research, it is moving 3D animation using hand gestures with the help of Leap Motion Controller. The input of hand motion data that emits from Leap Motion is analyzed using the backpropagation method. This artificial neural network pattern uses three input layer network patterns, four hidden layers, one output layer. The data obtained are cultural and hand index data. Pointable and hand are part of finger tracks issued by the Leap Motion sensor. The type of movement used to move 3D objects in this research is a swipe to wave, circle to go, Keytap to walk, Screencap to advance or run. The data needed in the design of backpropagation artificial neural applications is to take variables from the data obtained from Pointables and hands to the coordinates of the x, y, and z-axes. The resulting accuracy result is 96.7%. In addition, backpropagation output to control 3D animation.\",\"PeriodicalId\":387859,\"journal\":{\"name\":\"2018 International Conference on Applied Engineering (ICAE)\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2018-10-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"10\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2018 International Conference on Applied Engineering (ICAE)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/INCAE.2018.8579400\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2018 International Conference on Applied Engineering (ICAE)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/INCAE.2018.8579400","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 10

摘要

电脑游戏的不断发展和被人们所使用,成为计算机视觉领域的一个研究课题。Leap Motion Controller是一种能够快速读取人体动作的计算机视觉技术。在这项研究中,它是使用手势在Leap运动控制器的帮助下移动3D动画。采用反向传播的方法对Leap motion发射的手部运动数据输入进行了分析。这种人工神经网络模式使用了三个输入层网络模式,四个隐藏层,一个输出层。所得数据为文化和手指数据。指针和手是由Leap Motion传感器发出的手指轨迹的一部分。在这项研究中,用于移动3D对象的移动类型是滑动来移动,旋转来移动,轻击来移动,截屏来移动或运行。设计反向传播人工神经应用程序所需的数据是将从Pointables和hands获得的数据中的变量转换为x, y和z轴的坐标。准确度为96.7%。另外,反向传播输出来控制三维动画。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
Hand Gesture Recognition for Game 3D Object Using The Leap Motion Controller with Backpropagation Method
Computer games continue to grow and are used by people and become a research topic in the field of computer vision. Leap Motion Controller is a computer vision technology that is able to read human movements quickly. In this research, it is moving 3D animation using hand gestures with the help of Leap Motion Controller. The input of hand motion data that emits from Leap Motion is analyzed using the backpropagation method. This artificial neural network pattern uses three input layer network patterns, four hidden layers, one output layer. The data obtained are cultural and hand index data. Pointable and hand are part of finger tracks issued by the Leap Motion sensor. The type of movement used to move 3D objects in this research is a swipe to wave, circle to go, Keytap to walk, Screencap to advance or run. The data needed in the design of backpropagation artificial neural applications is to take variables from the data obtained from Pointables and hands to the coordinates of the x, y, and z-axes. The resulting accuracy result is 96.7%. In addition, backpropagation output to control 3D animation.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
An Integrated Comparative Approach to Estimating Forest Aboveground Carbon Stock Using Advanced Remote Sensing Technologies Introduction to Modest Object Detection Method of Barelang-FC Soccer Robot Trigonometry Algorithm for Ball Heading Prediction of Barelang-FC Goal Keeper Personalized Clinical Pathway for Heart Failure Management Goal Detection and Opponent Avoidance Algorithm for Wheeled Robot Soccer using Color Filtering and Contour Extraction
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1