{"title":"基于cs的DoA估计稀疏重构的快速实现","authors":"Masato Gocho, Yoshiki Takahashi, A. Ozaki","doi":"10.1109/EURAD.2015.7346263","DOIUrl":null,"url":null,"abstract":"Sparse vector reconstruction requires a long computation time, because it is based on some iterative computation algorithms, in which an initial dense vector is gradually modified to a sparse vector. To overcome this problem, we proposed a fast implementation technique that is based on the reordering/reuse of results calculated from the zero-elements at each iteration. In addition, we adapted our technique to a GPU (graphics processing unit)-suitable implementation of ℓp-norm minimization, i.e., a CS (compressive/compressed sensing)-based DoA (direction of arrival) estimation algorithm. We found that the proposed implementation with a GPU is up to 47 times faster than the conventional implementation with an 8-threaded CPU.","PeriodicalId":376019,"journal":{"name":"2015 European Radar Conference (EuRAD)","volume":"65 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2015-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Fast implementation of sparse reconstruction for CS-based DoA estimation\",\"authors\":\"Masato Gocho, Yoshiki Takahashi, A. Ozaki\",\"doi\":\"10.1109/EURAD.2015.7346263\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Sparse vector reconstruction requires a long computation time, because it is based on some iterative computation algorithms, in which an initial dense vector is gradually modified to a sparse vector. To overcome this problem, we proposed a fast implementation technique that is based on the reordering/reuse of results calculated from the zero-elements at each iteration. In addition, we adapted our technique to a GPU (graphics processing unit)-suitable implementation of ℓp-norm minimization, i.e., a CS (compressive/compressed sensing)-based DoA (direction of arrival) estimation algorithm. We found that the proposed implementation with a GPU is up to 47 times faster than the conventional implementation with an 8-threaded CPU.\",\"PeriodicalId\":376019,\"journal\":{\"name\":\"2015 European Radar Conference (EuRAD)\",\"volume\":\"65 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2015-09-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2015 European Radar Conference (EuRAD)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/EURAD.2015.7346263\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2015 European Radar Conference (EuRAD)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/EURAD.2015.7346263","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Fast implementation of sparse reconstruction for CS-based DoA estimation
Sparse vector reconstruction requires a long computation time, because it is based on some iterative computation algorithms, in which an initial dense vector is gradually modified to a sparse vector. To overcome this problem, we proposed a fast implementation technique that is based on the reordering/reuse of results calculated from the zero-elements at each iteration. In addition, we adapted our technique to a GPU (graphics processing unit)-suitable implementation of ℓp-norm minimization, i.e., a CS (compressive/compressed sensing)-based DoA (direction of arrival) estimation algorithm. We found that the proposed implementation with a GPU is up to 47 times faster than the conventional implementation with an 8-threaded CPU.