BTF压缩合成方法研究

Zhan Zhang, Yue Qi, Yong Hu
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引用次数: 0

摘要

本文提出了一种压缩和合成双向纹理函数的方法,利用该方法可以将双向纹理函数映射到任意表面上。BTF是一种多维纹理数据,可以很好地显示物体表面在不同光照方向下的自影、自遮挡和互反射反射率。然而,由于BTF数据量大,体积小,很难在物体表面上使用。我们的方法采用PCA算法对海量BTF数据进行压缩,并提出了一种综合算法来解决其大小问题并保证多维一致性,同时我们还提出了一种王氏瓷砖施工误差计算算法。利用本文提出的方法,可以高效、快速地在任意物体表面绘制BTF。
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An Approach for Compression and Synthesis of BTF
This paper presents an approach for compression and synthesis of BTF (bidirectional texture function), and using it BTF can be mapped on arbitrary surfaces. BTF is a kind of multidimensional texture data, which can perfectly shows the self-shadow, self-occlusion and inter-reflection reflectance of object surfaces under varying light directions. However, it is difficult to use BTF on object surfaces because of its enormous data and small size. Our method uses PCA algorithm to compress enormous BTF data, and we propose a synthesis algorithm to solve its size problem and insure multidimensional consistency, while we also propose an algorithm of error calculation for Wang tiles' construction. Using the method we proposed this paper we can rendering BTF on arbitrary object surfaces efficiently and quickly.
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