Nafa Zulfa, Dini Yuniasri, Putri Damayanti, D. Herumurti, A. Yunanto
{"title":"基于游戏体验问卷(GEQ)的UI和UX增强对《炸弹人》游戏的影响","authors":"Nafa Zulfa, Dini Yuniasri, Putri Damayanti, D. Herumurti, A. Yunanto","doi":"10.1109/iSemantic50169.2020.9234220","DOIUrl":null,"url":null,"abstract":"User Interface (UI) and User Experience (UX) are aspects that cannot be separated from video game development. In this study, we have improved the UI and UX of the Bomberman game and compared it to the UI and UX of the original Bomberman game. In evaluating the UI and UX results, we use the Game Experience Questionnaire Method (GEQ). There are six aspects used in the GEQ method, i.e., aspects of the challenge, competition, immersion, playfulness, social experiment, and enjoyment. We use 65 respondents to rate the UI and UX of the original Bomberman game. The questionnaire's results were taken into consideration in improving the UI and UX of the game to be developed. GEQ also provided to get the result of the improvement game. Likert scale calculation concluded that the 62 respondents rated the success of the Bomberman game development with UI and UX that has been improved. The 62 respondents indicated that the UI and UX of games provide more fun and enjoyable than the original Bomberman game.","PeriodicalId":345558,"journal":{"name":"2020 International Seminar on Application for Technology of Information and Communication (iSemantic)","volume":"46 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-09-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":"{\"title\":\"The Effect of UI and UX Enhancement on Bomberman Game Based on Game Experience Questionnaire (GEQ)\",\"authors\":\"Nafa Zulfa, Dini Yuniasri, Putri Damayanti, D. Herumurti, A. Yunanto\",\"doi\":\"10.1109/iSemantic50169.2020.9234220\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"User Interface (UI) and User Experience (UX) are aspects that cannot be separated from video game development. In this study, we have improved the UI and UX of the Bomberman game and compared it to the UI and UX of the original Bomberman game. In evaluating the UI and UX results, we use the Game Experience Questionnaire Method (GEQ). There are six aspects used in the GEQ method, i.e., aspects of the challenge, competition, immersion, playfulness, social experiment, and enjoyment. We use 65 respondents to rate the UI and UX of the original Bomberman game. The questionnaire's results were taken into consideration in improving the UI and UX of the game to be developed. GEQ also provided to get the result of the improvement game. Likert scale calculation concluded that the 62 respondents rated the success of the Bomberman game development with UI and UX that has been improved. The 62 respondents indicated that the UI and UX of games provide more fun and enjoyable than the original Bomberman game.\",\"PeriodicalId\":345558,\"journal\":{\"name\":\"2020 International Seminar on Application for Technology of Information and Communication (iSemantic)\",\"volume\":\"46 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2020-09-19\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"4\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2020 International Seminar on Application for Technology of Information and Communication (iSemantic)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/iSemantic50169.2020.9234220\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2020 International Seminar on Application for Technology of Information and Communication (iSemantic)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/iSemantic50169.2020.9234220","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
The Effect of UI and UX Enhancement on Bomberman Game Based on Game Experience Questionnaire (GEQ)
User Interface (UI) and User Experience (UX) are aspects that cannot be separated from video game development. In this study, we have improved the UI and UX of the Bomberman game and compared it to the UI and UX of the original Bomberman game. In evaluating the UI and UX results, we use the Game Experience Questionnaire Method (GEQ). There are six aspects used in the GEQ method, i.e., aspects of the challenge, competition, immersion, playfulness, social experiment, and enjoyment. We use 65 respondents to rate the UI and UX of the original Bomberman game. The questionnaire's results were taken into consideration in improving the UI and UX of the game to be developed. GEQ also provided to get the result of the improvement game. Likert scale calculation concluded that the 62 respondents rated the success of the Bomberman game development with UI and UX that has been improved. The 62 respondents indicated that the UI and UX of games provide more fun and enjoyable than the original Bomberman game.