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2020 International Seminar on Application for Technology of Information and Communication (iSemantic)最新文献

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Analysing Public Interest in Sharia Banking Using Utaut2 Method 利用Utaut2方法分析伊斯兰银行的公众利益
Hanifah Dwindasari, R. Sarno
The majority of Indonesia’s population are Muslim, hence, the market for Sharia banking should be more dominant than conventional banking. However, the market share of Sharia banking in Indonesia is still relatively small, i.e. less than 8% of the total population. Some studies have found that awareness of Sharia banking among Muslims is high but the importance of using the product is low. The purpose of the present study is to find out potential user interest in Sharia banks, more specifically the Sharia Bank, by investigating the relationship between behavioral intention and two control variables as well as a number of latent variables that are affected most. These variables describe behavioral intention and use behavior. The result shows that high significant variables to be influential of behavioral intention for the age groups 21-30 years, 31-40 years and >40 years are perceived trust and perceived risk. Women aged >40 years are more interested than other age groups. The results obtained can help Sharia banks in Indonesia to improve strategies in the market share.
印度尼西亚的大多数人口是穆斯林,因此,伊斯兰银行市场应该比传统银行更具主导地位。然而,伊斯兰教银行在印度尼西亚的市场份额仍然相对较小,即不到总人口的8%。一些研究发现,穆斯林对伊斯兰银行的认知度很高,但使用该产品的重要性很低。本研究的目的是通过调查行为意向与两个控制变量以及一些受影响最大的潜在变量之间的关系,找出伊斯兰教法银行,更具体地说是伊斯兰教法银行的潜在用户兴趣。这些变量描述了行为意图和使用行为。结果表明,对21 ~ 30岁、31 ~ 40岁和>40岁年龄组的行为意向影响较高的显著变量是感知信任和感知风险。40岁以上的女性比其他年龄段的女性更感兴趣。所得结果可以帮助印尼伊斯兰银行改善市场份额策略。
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引用次数: 1
Sentiment Analysis of Student Review in Learning Management System Based on Sastrawi Stemmer and SVM-PSO 基于savstrawi Stemmer和SVM-PSO的学习管理系统中学生评论情感分析
Saeful Fahmi, Lia Purnamawati, G. F. Shidik, Muljono Muljono, A. Z. Fanani
In the learning management system, there are reviews from students of the learning process that has been done in a period. In this case, we use the review dataset to conduct sentiment analysis. The challenge of this dataset is the number of words that contain abbreviations and are not standard. So it challenges us to test the level of accuracy in the sentiment analysis process using several classification methods and sastrawi stemmer. Sastrawi stemmer is used to reduce features without changing the meaning data, Basic function of sastrawi is change words in the basic and eliminate nonessential or non-standard words with filtering concept. In the classification process, we use the SVM-PSO algorithm and compare it with other popular classification methods such as SVM, Naive Bayes and KNN. SVM-PSO is a combination of algorithms that is good to handle data with large dimensions and binary classification types. This is our reason for using SVM-PSO as the main classifer. Experimental results show that the use of sastrawi stemmer can reduce features by 32.58%. The accuracy of the classification process using SVM-PSO of 82.27% (with sastrawi stemmer) and 82.09% (without sastrawi stemmer), these results indicate that sastrawi stemmer influences the results of classification. SVM-PSO classification method has the highest level of accuracy compared to other classification methods, namely Naive Bayes gets an accuracy of 69.73%, K-NN gets an accuracy of 77.67% and SVM gets an accuracy of 81.52%. Based on the experimental results, SVM-PSO method has the best accuracy than any other method, and Sastrawi stemmer influences the level of accuracy.
在学习管理系统中,学生可以对一段时间内完成的学习过程进行回顾。在这种情况下,我们使用评论数据集进行情感分析。这个数据集的挑战是包含缩写且不标准的单词的数量。这就给我们提出了一个挑战,即在情感分析过程中使用多种分类方法和吸管来测试其准确性水平。savstrawi词干是在不改变语义数据的情况下进行特征约简,savstrawi词干的基本功能是改变基本词,用过滤的概念剔除非必要或非标准词。在分类过程中,我们使用SVM- pso算法,并将其与其他流行的分类方法(如SVM、朴素贝叶斯和KNN)进行比较。SVM-PSO是一种适合处理大维数据和二值分类类型的算法组合。这就是我们使用SVM-PSO作为主要分类器的原因。实验结果表明,使用稻草梗可以将特征降低32.58%。使用SVM-PSO进行分类的准确率分别为82.27%和82.09%,表明黄花茎对分类结果有影响。与其他分类方法相比,SVM- pso分类方法的准确率最高,即朴素贝叶斯的准确率为69.73%,K-NN的准确率为77.67%,SVM的准确率为81.52%。实验结果表明,SVM-PSO方法具有较好的识别精度,而savastri茎秆对识别精度的影响较大。
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引用次数: 5
The Effect of UI and UX Enhancement on Bomberman Game Based on Game Experience Questionnaire (GEQ) 基于游戏体验问卷(GEQ)的UI和UX增强对《炸弹人》游戏的影响
Nafa Zulfa, Dini Yuniasri, Putri Damayanti, D. Herumurti, A. Yunanto
User Interface (UI) and User Experience (UX) are aspects that cannot be separated from video game development. In this study, we have improved the UI and UX of the Bomberman game and compared it to the UI and UX of the original Bomberman game. In evaluating the UI and UX results, we use the Game Experience Questionnaire Method (GEQ). There are six aspects used in the GEQ method, i.e., aspects of the challenge, competition, immersion, playfulness, social experiment, and enjoyment. We use 65 respondents to rate the UI and UX of the original Bomberman game. The questionnaire's results were taken into consideration in improving the UI and UX of the game to be developed. GEQ also provided to get the result of the improvement game. Likert scale calculation concluded that the 62 respondents rated the success of the Bomberman game development with UI and UX that has been improved. The 62 respondents indicated that the UI and UX of games provide more fun and enjoyable than the original Bomberman game.
用户界面(UI)和用户体验(UX)是电子游戏开发中不可分割的两个方面。在本研究中,我们改进了《炸弹人》游戏的UI和UX,并将其与原版《炸弹人》游戏的UI和UX进行了比较。在评估UI和UX结果时,我们使用游戏体验问卷法(GEQ)。GEQ方法包含六个方面,即挑战、竞争、沉浸、游戏性、社会实验和乐趣。我们让65名受访者对原版《炸弹人》游戏的UI和UX进行评分。问卷调查的结果会被考虑到改进待开发游戏的UI和UX。GEQ还提供了得到改进游戏结果的方法。李克特量表计算得出的结论是,62名受访者认为《炸弹人》游戏开发的成功在于UI和UX的改进。62名受访者表示,游戏的UI和UX比原版《炸弹人》更有趣。
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引用次数: 4
Effect of Feature Selection on The Accuracy of Music Genre Classification using SVM Classifier 特征选择对SVM分类器音乐类型分类准确率的影响
De Rosal Ignatius Moses Setiadi, Dewangga Satriya Rahardwika, E. H. Rachmawanto, Christy Atika Sari, A. Susanto, Ibnu Utomo Wahyu Mulyono, Erna Zuni Astuti, A. Fahmi
This research aims to analyze the effect of feature selection on the accuracy of music genre classification using support vector machine with radial basis function kernel as a classifier. In this research, the music dataset from Spotify is used, which is one of the best-selling music streaming platforms today. The selected feature is metadata because it is considered to have simpler processing than audio feature extraction. The music contained in the Spotify dataset also has complete metadata so that the metadata feature can be used properly. At the feature selection stage, some features are combined in different combination groups (FC1, FC2, FC3, FC4). The classification results prove each feature combination has an accuracy result that has a significant difference, where the best accuracy is 80% and the lowest is 67%. Where the combination of FC1 and FC2 features produces the same accuracy of 80%, but because FC2 has a smaller number of features, so the FC2 combination is recommended because with fewer features, so logically the computing time is shorter.
本研究旨在利用径向基函数核支持向量机作为分类器,分析特征选择对音乐类型分类准确率的影响。在这项研究中,使用了Spotify的音乐数据集,Spotify是当今最畅销的音乐流媒体平台之一。所选择的特征是元数据,因为它被认为比音频特征提取具有更简单的处理。Spotify数据集中包含的音乐也具有完整的元数据,因此可以正确使用元数据功能。在特征选择阶段,将部分特征组合成不同的组合组(FC1、FC2、FC3、FC4)。分类结果证明各特征组合的准确率结果有显著差异,其中最佳准确率为80%,最低准确率为67%。其中FC1和FC2特征的组合产生相同的80%的准确率,但由于FC2具有较少的特征数量,因此建议使用FC2组合,因为具有较少的特征,因此逻辑上计算时间更短。
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引用次数: 7
Investigating the Impact of Synthetic Data Distribution on the Performance of Regression Models to Overcome Small Dataset Problems 研究综合数据分布对克服小数据集问题的回归模型性能的影响
T. Sutojo, A. Syukur, Supriadi Rustad, Guruh Fajar Shidik, Heru Agus Santoso, Purwanto Purwanto, Muljono Muljono
Machine learning is widely used in various fields, its ability to study data without having to determine the functional relationships that govern a system. However, small datasets often make it difficult for learning algorithms to make accurate predictions. To overcome this, an oversampling technique is needed. However, for the regression learning model this is not easy to do, because in regression to place synthesis data in a certain feature space must be accompanied by an appropriate target value, usually represented by an estimate function. Therefore in this paper oversampling is done by distributing synthetic data according to the Bus, Star, and Mesh topology, using the SMOTE (Synthetic Minority Over-sampling Technique) method. In the experiment, one of the ISE (Istanbul Stock Exchange) public datasets and one of the CF (Color Filter) real datasets were tested to measure the performance of the proposed oversampling technique. Besides, the results of experiments conducted on the same dataset using the MPV, FCM, and MMPV methods were used as a comparison. The results show that oversampling using the Bus, Star, or Mesh distribution results in better performance than without using oversampling. The ISE dataset tested using the proposed method has an average RMSE value smaller than the MPV, FCM, and MMPV methods. For CF datasets, the proposed method has an average RMSE value smaller than the MPV, FCM, and MMPV methods when the amount of training data is smaller than the amount of testing data.
机器学习被广泛应用于各个领域,其研究数据的能力无需确定控制系统的功能关系。然而,小数据集往往使学习算法难以做出准确的预测。为了克服这个问题,需要一种过采样技术。然而,对于回归学习模型来说,这并不容易做到,因为在回归中,将合成数据放置在某个特征空间中必须伴随着合适的目标值,通常由估计函数表示。因此,本文采用SMOTE (synthetic Minority oversampling Technique)方法,根据Bus、Star和Mesh拓扑结构对合成数据进行过采样。在实验中,对ISE (Istanbul Stock Exchange)的一个公共数据集和CF (Color Filter)的一个真实数据集进行了测试,以衡量所提出的过采样技术的性能。在同一数据集上使用MPV、FCM和MMPV方法进行的实验结果进行比较。结果表明,使用Bus、Star或Mesh分布的过采样比不使用过采样的性能更好。使用该方法测试的ISE数据集的平均RMSE值小于MPV, FCM和MMPV方法。对于CF数据集,当训练数据量小于测试数据量时,本文方法的平均RMSE值小于MPV、FCM和MMPV方法。
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引用次数: 1
Brain Segmentation using Adaptive Thresholding, K-Means Clustering and Mathematical Morphology in MRI Data 自适应阈值分割、k均值聚类和数学形态学在MRI数据中的应用
Luthfi Atikah, Novrindah Alvi Hasanah, R. Sarno, Aziz Fajar, Dewi Rahmawati
Nowadays, many methods have been applied for brain segmentation on MRI data. This paper proposes a new method for brain segmentation using Adaptive Thresholding, K-Means Clustering, and Morphological Mathematics in MRI data. The adaptive threshold was chosen because the adaptive threshold method will vary across images to suit various lighting conditions and background changes. We segment the corpus callosum. This experiment shows that with the Adaptive Thresholding, K-Means Clustering, and Mathematical Morphology to segment the corpus callosum produces the highest Dice Similarity Coefficient (DSC) value of 0.757.
目前,对MRI数据进行脑分割的方法有很多。本文提出了一种利用自适应阈值分割、k均值聚类和形态学数学对MRI数据进行脑分割的新方法。选择自适应阈值是因为自适应阈值方法会在不同的图像中变化,以适应不同的照明条件和背景变化。我们分割胼胝体。实验表明,采用自适应阈值分割、K-Means聚类和数学形态学对胼胝体进行分割得到的骰子相似系数(DSC)值最高,为0.757。
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引用次数: 5
Framework for Intelligent Application Heutagogy Based Education 3.0 and Lesson Study Components for VHS students 基于智能应用教学法的教育3.0框架及VHS学生的课程学习组件
A. M. Nidhom, Azhar Ahmad Smaragdina, A. Putra, H. A. Syafrudie, H. Suswanto, Setiadi Cahyono Putro
This study aims at: (1) creating an intelligent application component framework for heutagogy; (2) developing the five essential elements of heutagogy, namely exploring, creating, collaborating, connecting and reflecting; (3) testing the effectiveness and efficiency of the heutagogy framework; and, lastly, (4) calculating the effect of all components on Indonesian engineering students. In this study, 300 engineering students from Universitas Negeri Malang (UM), Indonesia, were used to sample. Analysis of data using a descriptive approach using SPSS 24. The results of this study: (1) the basic structure for smart heutagogy applications in the known heutagogy components is the 45% simple UX design and UX component; (2) 5 essential elements have a fairly good percentage, namely reflect (90%), followed by connect (89.6%), create (88.7%), share (87.8%), collaborate (86.87) %) and explore (84.78%), all components have an average (88.7%) have a good framework for heutagogy applications; (3) The level of effectiveness and efficiency of the heutagogy framework is in the good category, ie from the instrument at 74% this allows the component to be embedded in the application; (4) The results of the flexibility test of all components are also at good intervals because they are at intervals > 5 of the Likert scale and the t test yields a significance of 0.538 which proves that all components affect the heutagogy framework of Engineering students in Indonesia.
本研究的目标是:(1)创建面向智能化的应用组件框架;(2)发展传统学的五大要素,即探索、创造、协作、联系和反思;(3)检验变异框架的有效性和效率;最后,(4)计算各成分对印尼工科学生的影响。在这项研究中,300名来自印度尼西亚内盖里玛琅大学(UM)的工科学生被用作样本。使用SPSS 24的描述性方法分析数据。研究结果表明:(1)智能导航应用在已知导航组件中的基本结构是45%的简单UX设计和UX组件;(2) 5个基本要素的比例比较好,分别是反映(90%),其次是连接(89.6%)、创建(88.7%)、分享(87.8%)、协作(86.87)和探索(84.78%),所有要素的平均比例(88.7%)都具有良好的应用框架;(3)惯性框架的有效性和效率水平处于良好类别,即从仪器中获得74%,这允许组件嵌入到应用程序中;(4)各组成部分的柔韧性检验结果也处于良好的区间,因为它们在李克特量表的区间> 5,t检验的显著性为0.538,证明各组成部分都影响了印尼工科学生的柔韧性框架。
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引用次数: 0
Geotagging for Mapping Distribution of Meatballs Containing Borax based on Electronic Nose Detection 基于电子鼻检测的含硼砂肉丸分布地理标记
Dwi Sunaryono, S. Rochimah, R. Sarno, S. Sabilla, Irzal Ahmad Sabilla, Dewi Sekarini
Issues related to the use of artificial additives in food have become one of the point of discussions recently. One of the additives which is widely discussed is borax. The use of high doses of borax can cause serious diseases. Meatballs are one among many foods that is often found to contain borax. Irresponsible sellers added borax to the meatball mixture in order to have a chewier texture, more durable, and more attractive in terms of color. A medium is indeed needed to provide information about whether or not places selling meatballs may contain borax. Therefore, an application to detect the location of meatball sellers which may contain borax is proposed as a solution to the above problem. By utilizing the electronic nose technology, a device which can identify the components based on the odor. The content of borax is expected to be detected by utilizing one of the characteristics of the borax-contained meatball. In addition, this application utilizes the geotagging feature that can provide information on the location of meatball sellers which may use borax. This study was successfully implemented with an accuracy of 90% and a confidence level of 91%.
与食品中使用人工添加剂有关的问题已成为最近讨论的焦点之一。其中一种被广泛讨论的添加剂是硼砂。使用高剂量的硼砂会引起严重的疾病。肉丸是许多经常被发现含有硼砂的食物之一。不负责任的卖家在肉丸混合物中加入硼砂,目的是让肉丸更有嚼劲、更持久、颜色更诱人。确实需要一种媒介来提供有关出售肉丸的地方是否含有硼砂的信息。因此,提出了一种应用程序来检测可能含有硼砂的肉丸销售者的位置,以解决上述问题。利用电子鼻技术,实现了一种基于气味对部件进行识别的装置。硼砂的含量有望通过利用含硼砂肉丸的特性之一来检测。此外,该应用程序利用地理标记功能,可以提供有关肉丸卖家可能使用硼砂的位置信息。该研究成功实施,准确率为90%,置信度为91%。
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引用次数: 4
User Interface Design for Solar Panel Monitoring System on Android Smartphones Using User-Centered Design Method 基于用户中心设计方法的Android智能手机太阳能电池板监测系统用户界面设计
Faiz Naufal Fadhlurrohman, Nurul Anisa Sri Winarsih, M. S. Rohman, Galuh Wilujeng Saraswati
In 1970, the world overcame the special energy crisis of petroleum. However, since then many people have used solar energy as an alternative energy source. As an alternative source, the use of solar power systems can easily spread throughout the world because of its low maintenance and ease of deployment. But the use of solar cells that have been integrated with the user’s will is not widely available, for example, the use of solar cells that are integrated with smartphones. In connection with this, it will be very easy if the process of monitoring or monitoring the use of solar panel power and the application of smart home technology is done with a computerized system, for example by using an Android-based application. When interacting with the Solar Panel Monitoring Application on Android Smartphones the user must get the same comfort by his experience using other systems. This writing aims to design a Solar Panel Monitoring Application system on android smartphones using the User-Centered Design (UCD) method. The user as the center of the design system development process is called the User-Centered Design (UCD) design philosophy. From the 8 parameters of usability goals and user experience, the average percentage stage is 81%. It means that the design of the system is good.
1970年,世界克服了石油这一特殊能源危机。然而,从那时起,许多人已经使用太阳能作为一种替代能源。作为一种替代能源,太阳能发电系统的使用可以很容易地在世界范围内推广,因为它的低维护和易于部署。但是,与用户的意志相结合的太阳能电池的使用并不广泛,例如,与智能手机相结合的太阳能电池的使用。与此相关的是,如果通过计算机化的系统(例如使用基于android的应用程序)来完成监测或监控太阳能电池板电力使用和智能家居技术应用的过程,则将非常容易。当与Android智能手机上的太阳能电池板监测应用程序交互时,用户必须通过使用其他系统获得同样的舒适体验。本文旨在采用以用户为中心的设计(User-Centered design, UCD)方法,在android智能手机上设计一个太阳能电池板监测应用系统。以用户为中心的设计系统开发过程称为以用户为中心的设计(UCD)设计理念。从可用性目标和用户体验的8个参数来看,平均百分比阶段为81%。说明系统的设计是好的。
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引用次数: 0
Comparison of Naïve Bayes and KNN Algorithms to understand Hepatitis Naïve贝叶斯算法与KNN算法在肝炎认识中的比较
Resty Alfyani, Muljono
The heart is the most important organ for humans. The liver functions to neutralize toxins that are in the blood and regulate the composition of blood that contains fat, protein, sugar and other substances. The Hepatitis is the disease that attacks the liver caused by a virus. Hepatitis can be known by holding a laboratory test on the blood. The development of technology and information on hepatitis can be known by the classification and prediction methods. The purpose of this study was to improve the accuracy of the classification of naïve Bayes and KNN algorithms by taking public data from the UCI Repository with total of 155 data, having 19 attributes owned such as Age, Gender, Steroids, Antivirus, Fatigue, Malaise, Anorexia, Big Heart, Heart Company, Spleen, Spiders, Ascites, Varicose, Bilirubin, Alk Phosphate, Shot, Albumin, Protime, Histology, and Class (predictive attribute). Experiments use the confusion matrix to determine the value of accuracy, precision, and recall. The results obtained in experiments using Naïve Bayes algorithm are the level of accuracy of 74.19% and the average level of error 25.81% higher than the K-Nearest Neighbor algorithm the average value is 54.84% and the level of value an average error of 45.18%. From the results obtained that the K-Nearest Neighbor algorithm increases the value of accuracy and the average value of errors from previous studies.
心脏是人类最重要的器官。肝脏的功能是中和血液中的毒素,调节含有脂肪、蛋白质、糖和其他物质的血液成分。肝炎是一种由病毒引起的攻击肝脏的疾病。肝炎可通过实验室验血得知。通过分类和预测方法,可以了解肝炎技术和信息的发展。本研究的目的是提高naïve贝叶斯和KNN算法分类的准确性,通过从UCI存储库中获取155个数据,共有19个属性,如年龄、性别、类固醇、抗病毒、疲劳、不安、厌食症、大心脏、心脏公司、脾脏、蜘蛛、腹水、静脉曲张、胆红素、磷酸钾、Shot、白蛋白、Protime、组织和类别(预测属性)。实验使用混淆矩阵来确定准确率、精密度和召回率的值。Naïve贝叶斯算法在实验中得到的结果是准确率水平为74.19%,平均误差水平为25.81%,比k -最近邻算法的平均值为54.84%,平均误差水平为45.18%。从得到的结果来看,k近邻算法提高了前人研究的精度值和误差平均值。
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引用次数: 4
期刊
2020 International Seminar on Application for Technology of Information and Communication (iSemantic)
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