生成对抗网络及其其他应用综述

Mayank Singhal, R. Agarwal
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摘要

生成对抗网络(GANs)首先用于生成与模型训练数据中的图像相似的图像。GANs训练是基于零和游戏,其中组成模型是对手。GAN训练的数学解释是未知分布到数据集分布的映射。该领域未来的工作导致了音乐、文本和数据类型的产生,并且在科学、娱乐、时尚、广告、视频游戏和其他各种应用中仍在探索gan。本文主要介绍了gan的多功能性。首先,利用GAN模型的数学直觉对其进行探索。然后是gan的流行变体及其应用。最后,讨论了gan在不同领域的最新应用,并讨论了gan未来可能的应用。
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Generative Adversarial Networks and their Miscellaneous Applications: A Review
Generative Adversarial Networks (GANs) were first used to generate images that were similar to images in the data the model was trained on. The GANs training is based on a zero-sum game where the constituent models are adversaries. The mathematical interpretation of GAN training is the mapping of an unknown distribution to the dataset distribution. Future works in the field led to the generation of music, texts, and types of data and GANs still are being explored in scientific, entertainment, fashion, advertising, videogames, and other miscellaneous applications. This review focuses on the versatility of GANs. First, the GAN model is explored with its mathematical intuition. Then come the popular variants of GANs and their applications. Finally, the most recent applications of GANs in different fields are discussed, and the review ends with a discussion of future possible applications of GANs.
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