简单的动态LOD几何图像

Benjamín Hernández, Isaac Rudomín
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引用次数: 9

摘要

我们提出了一种在图形处理单元(GPU)中对几何图像(GIs)进行动态LOD处理的新方法。从扫描的3D模型构建一个GI mipmap,然后从相机位置信息和GI-mipmap创建一个mipmap选择器地图。使用mipmap选择器映射和当前相机位置,GI mipmap的某些部分被丢弃,使用一遍着色程序选择必须显示的mipmap级别并计算背面剔除。由于我们的方法不需要任何额外的空间数据结构,因此在概念上非常简单。由于LOD选择是在GPU上执行的一次传递算法,因此它也很快。
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Simple dynamic LOD for geometry images
We present a new approach for dynamic LOD processing for geometry images (GIs) in the graphics processing unit (GPU). A GI mipmap is constructed from a scanned 3D model, then a mipmap selector map is created from the camera position's information and the GI-mipmap. Using the mipmap selector map and the current camera position, some parts of the GI mipmap are discarded using a one-pass shader program that selects the mipmap level that must be displayed and calculates backface culling. Since our method does not require any extra spatial data structure, conceptually it is very simple. Since LOD selection is a one pass algorithm performed on the GPU, it is also fast.
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