IPv6在高级网络REUNA骨干网中硬件定义网络与软件定义网络环境的比较

J. Castillo-Velazquez, Juan Ramos-Estela, W. Marchand-Niño
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引用次数: 0

摘要

在这项工作中,将传统网络或硬件定义网络与给定特定主干网拓扑的软件定义网络进行比较。作者选择了智利先进网络REUNA,这是一种在骨干路由器和带宽方面不断发展的动态骨干拓扑结构。GNS3用于模拟传统物理环境下的REUNA骨干网拓扑,Mininet用于模拟IPv6协议下的SDN环境。我们测试了完全连接和流媒体,并详细说明了CPU、RAM和BW使用情况等参数。在比较两种实现环境时,结果显示了GNS3和Mininet的功能和局限性,但也显示了SDN和传统网络的优缺点。
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Comparison for the Hardware Defined Networks vs the Software Defined Networks Environments for IPv6 When Applied to the Backbone of the Advanced Network REUNA.
In this work, a traditional network or a hardware defined network is compared to a software defined network given a specific backbone topology. Authors choose REUNA, the advanced network for Chile, a dynamic backbone topology which has evolved respect to backbone routers and bandwidth. GNS3 is used to emulate REUNA backbone topology as a traditional physical environment, on the other side Mininet is used to emulate SDN environment, both under IPv6 protocols. Fully connectivity and then streaming were tested detailing as parameters CPU, RAM, and BW usage. Results shows capabilities and limitations for GNS3 and Mininet when comparing both implementation environments, but also pros and cons for SDN and traditional networks.
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