用跳跃动作教授小学生音乐表演新方法

Ikhsan Perdana
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引用次数: 8

摘要

近年来,随着世界对动作识别技术的不断接受,它也为使用动作识别设备表演和学习音乐开辟了一种新的方法。2013年,Leap Motion发布。它是一种可编程的动作识别装置,满足了作者设计一种新的音乐教育软件和应用程序的需要。本研究的重点是创建一个新的软件,将使用Leap Motion技术在小学音乐教育课的过程。这项研究的目的是为儿童音乐和表演教学开发新的方法,而不是取代传统的教学方法。本文将讨论Leap Motion在音乐教学中的设计、实现和测试的整个过程。本研究分为两个阶段。第一阶段是音乐软件的设计。它有两个主程序。第一个程序是表演应用程序,学生可以用双手通过软件表演音乐,仅限于单音旋律。右手将被放置来控制音高,在一个八度的自然音阶上。左手将被放置来控制音符的开启和关闭。通过这些手位的组合,学生将能够一次演奏一个音符,一个单音正弦波的声音。第二个程序是游戏应用程序,学生可以练习他们的手部运动,并进行他们的音乐练习,这款音乐应用程序旨在模仿音符滚动音乐视频游戏,就像在摇滚乐队或吉他英雄等商业视频游戏中发现的那样。在软件用户界面上可以看到一系列的音符,他们可以练习在正确的时刻放置他们的手来演奏音乐作品的正确旋律。这个音乐软件是针对小学一年级和二年级的学生设计的,可以作为一个工具来帮助学生学习音乐中的旋律和节奏。研究的第二阶段是实地考察,通过调查来衡量这种音乐教育新方法的教学效果。调查得出的结论是,要创建一个理想的基于音乐的动作识别应用程序还有很长的路要走。通过这次调查,我们收集了关于学生使用软件体验的积极和消极意见的数据。
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Teaching elementary school students new method of music performance with Leap Motion
As the world continue to embrace motion recognition technology in recent years, it had also open up a new method for performing and learning music with motion recognition devices. In 2013, Leap Motion was released. It is a programmable motion recognition device, ticking the requirement needed by the Author to design a new software and application for music education. This research focus on the the process of creating a new software that will use the Leap Motion technology for music education class at elementary school. The research is meant to develop alternative ways in teaching music and performing for children, not to replace the traditional teaching method. The paper will talk about the whole experience of designing, implementing, and testing the usage of Leap Motion for music education. The research consist of two phase. The first phase is the music software design. It had 2 main program. The first program is the performance application, students can use both of their hands to perform music through the software, limited only to monophonic melody. The right hand will be positioned to control the pitch, on a one octave diatonic scale. The left hand will be positioned to control the note on and note off. Through the combination of these hand position, the student will be able to play one note at a time, a mono sine wave sound. The second program is the game application, student can practice their hand movement and carry out their music practice with this music application that's designed to mimic note scrolling music video games like the one found on commercial video games like Rock Band or Guitar Hero. A series of notes can be seen on the software user interface and they can practice to position their hand at the right moment to perform the right melody of the music piece. This music software is aimed toward first and second grade of elementary school student as it can be devised as a tool to help the student to learn melody and rhythm in music. The second phase of the research is a field study to measure the effectiveness of teaching this new method of music education through survey. The survey conclude that the there's still a long way to go to create an ideal motion recognition music based application. Through this survey we have collected data that consist of the the positives and negative opinion on the students experience with the software.
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