交互式学习环境在实验学习中的应用

Haiyan Yan, Bo Xu
{"title":"交互式学习环境在实验学习中的应用","authors":"Haiyan Yan, Bo Xu","doi":"10.1109/NCM.2009.201","DOIUrl":null,"url":null,"abstract":"Application of multimedia technology in teaching and knowledge transfer is booming. Pilot experiment uses interactive computer-based gaming in which people play a role in the system being modeled. The behavior of subjects can then be directly compared against the behavior produced by the assumed decision rules of the model. Interactive Learning Environment (ILE) methodology provides a mimic real system for testing economic theories and generating hypotheses. The ILE developed in the paper serves as a tool for understanding the simple structure of a social-ecological system and testing the subject’s misperception of delays. Through their investment decisions, subjects attempt to balance the water in lake to the desired level over time. But without taking consider into the delays existed in the system, it's hard for them to successfully complete the task. The results demonstrate people's misperception of delays in their decision making process.","PeriodicalId":119669,"journal":{"name":"2009 Fifth International Joint Conference on INC, IMS and IDC","volume":"os-10 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2009-11-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Using of Interactive Learning Environment in Experimental Study\",\"authors\":\"Haiyan Yan, Bo Xu\",\"doi\":\"10.1109/NCM.2009.201\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Application of multimedia technology in teaching and knowledge transfer is booming. Pilot experiment uses interactive computer-based gaming in which people play a role in the system being modeled. The behavior of subjects can then be directly compared against the behavior produced by the assumed decision rules of the model. Interactive Learning Environment (ILE) methodology provides a mimic real system for testing economic theories and generating hypotheses. The ILE developed in the paper serves as a tool for understanding the simple structure of a social-ecological system and testing the subject’s misperception of delays. Through their investment decisions, subjects attempt to balance the water in lake to the desired level over time. But without taking consider into the delays existed in the system, it's hard for them to successfully complete the task. The results demonstrate people's misperception of delays in their decision making process.\",\"PeriodicalId\":119669,\"journal\":{\"name\":\"2009 Fifth International Joint Conference on INC, IMS and IDC\",\"volume\":\"os-10 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2009-11-13\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2009 Fifth International Joint Conference on INC, IMS and IDC\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/NCM.2009.201\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2009 Fifth International Joint Conference on INC, IMS and IDC","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/NCM.2009.201","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1

摘要

多媒体技术在教学和知识传递中的应用正在蓬勃发展。试点实验使用交互式电脑游戏,人们在被建模的系统中扮演一个角色。然后,可以直接将受试者的行为与模型假设的决策规则产生的行为进行比较。交互式学习环境(ILE)方法为检验经济理论和产生假设提供了一个模拟真实系统。本文开发的ILE可作为理解社会生态系统的简单结构和测试被试对延迟的误解的工具。通过他们的投资决策,受试者试图随着时间的推移将湖中的水平衡到理想的水平。但是如果不考虑系统中存在的延迟,他们很难成功完成任务。结果表明,人们在决策过程中对延迟存在误解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
Using of Interactive Learning Environment in Experimental Study
Application of multimedia technology in teaching and knowledge transfer is booming. Pilot experiment uses interactive computer-based gaming in which people play a role in the system being modeled. The behavior of subjects can then be directly compared against the behavior produced by the assumed decision rules of the model. Interactive Learning Environment (ILE) methodology provides a mimic real system for testing economic theories and generating hypotheses. The ILE developed in the paper serves as a tool for understanding the simple structure of a social-ecological system and testing the subject’s misperception of delays. Through their investment decisions, subjects attempt to balance the water in lake to the desired level over time. But without taking consider into the delays existed in the system, it's hard for them to successfully complete the task. The results demonstrate people's misperception of delays in their decision making process.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Based on Improved BP Neural Network to Forecast Demand for Spare Parts Integrated Network Management Certification Training with Computer Game: A Knowledge Placement Framework Improving Scalability for RFID Privacy Protection Using Parallelism A Brand-New Mobile Value-Added Service: M-Check A Uniform Construction of New Exact Travelling Wave Solutions and its Applications
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1