桌面视频的未来方向

Tim Heidmann, M. MacKay, G. MacNicol, F. Wray
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And it was made possible by the fact that these high quality printers -- laser printers -- had come out that you could produce a very high quality output from it. Well, on the video side, there is a similar development. That is, it's possible now to make video animation completely within the computer. There are software packages for modeling objects, for creating animation, for rendering very high quality images and outputting them directly to tape. And I guess you could call that desktop video. You're doing the same thing as you're doing in desktop publishing, but now you're producing videotape and animation. But really what's happening in video is a lot bigger than that. I've kind of come up with this map. If you look at the entire video process, you can split it into four parts. The first being creating the elements, which I've called Source here. Now that would include such applications as computer graphics, generated completely inside the computer, but also things like pointing a camera at someone or something, things like medical imaging. Basically the creation of the images. The second step would be assembling those images and probably some audio into a master video production. Just about everything you do in video involves some sort editing to it, even if it's just putting a title on the beginning. The third area is the distribution. How do these images get out to the outside world? A lot of times it's just making lots of VHS copies and mailing them to your friends. And the final part is how do you look at this videotape? How do you use video in your application? What we're going to talk about today, when we talk about desktop video, is actually all these areas. The speakers today have a number of different backgrounds. We'll be addressing this in a number of different ways. Basically the reason we're doing this panel today and why it's important now is because there are a lot of developments that are bringing video into the reach of more application areas. People are interested in what can be done with video, want to know what's happening and what the developments are. Specifically the things that we're seeing are the appearance of higher quality consumer formats. That is, videotape recorders, players, that are available at consumer affordable prices, but give you enough quality to let you duplicate and edit a little better than VHS or just plain 8 millimeter. Computer graphics hardware and software is becoming less expensive and more accessible. The fact that you can buy editing equipment for these new consumer formats and do a really good job of putting together a final videotape without going to a postproduction house. New distribution methods and integrated video applications like DVI, which allow much broader use of video. So there's more incentive to produce these things. These are the areas we're going to be talking about today, and just keep in mind this map, and I think if we can reference the different things we'll be talking about to this map, maybe it will all make sense. I'd like to introduce the first speaker today who is Michael MacKay, currently of the Sony Advanced Video Technology Center, formerly of Diaquest; before that with Atari Research. Michael brings a strong background in computer graphics, in video production, interactive video applications, and without further adieu, Michael.","PeriodicalId":405574,"journal":{"name":"ACM SIGGRAPH 89 Panel Proceedings","volume":"42 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1989-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Future directions in desktop video\",\"authors\":\"Tim Heidmann, M. MacKay, G. MacNicol, F. 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Now that would include such applications as computer graphics, generated completely inside the computer, but also things like pointing a camera at someone or something, things like medical imaging. Basically the creation of the images. The second step would be assembling those images and probably some audio into a master video production. Just about everything you do in video involves some sort editing to it, even if it's just putting a title on the beginning. The third area is the distribution. How do these images get out to the outside world? A lot of times it's just making lots of VHS copies and mailing them to your friends. And the final part is how do you look at this videotape? How do you use video in your application? What we're going to talk about today, when we talk about desktop video, is actually all these areas. The speakers today have a number of different backgrounds. We'll be addressing this in a number of different ways. 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引用次数: 0

摘要

早上好。我叫Tim Heidmann欢迎大家来到这个名为“桌面视频的未来发展方向”的小组讨论,我特别要感谢所有周四晚上熬夜来参加这个小组讨论的人。很高兴在外面见到你们。我听说这个小组正在被转录。他们正在整理一本小册子,所以他们会从视频中取出幻灯片和剧照以及我们所说的所有东西。所以我想借此机会向抄写这篇文章的人打个招呼很抱歉你们今天不能来,我想让你们知道今天的单词是新镨化合物,我希望你们手边有科学词典。当我们第一次开始组织这个小组的时候,我和我的朋友们聊了聊他们在视频的许多不同领域都有工作,很快就出现了一个问题,那就是桌面视频到底是什么。有很多关于它的讨论,很多杂志文章。这是一个很好的流行语。但我们都觉得它包含了一大堆不同的领域,这些领域不容易归为一类。我们确实同意桌面视频的名称来自桌面出版领域。桌面出版在过去的几年里发展迅速,关键是我们有一台电脑,它把外部世界的元素集合在一起,在电脑内部创造元素,把它们放在一起,最后形成一个最终的产品。关键是这一切都是在电脑里完成的。再一次,它做了电脑做得很好的事情——比如文本编辑、图形设计和布局。这是由于这些高质量的打印机——激光打印机——的出现,你可以从中产生非常高质量的输出。在视频方面,也有类似的发展。也就是说,现在完全可以在电脑里制作视频动画了。有用于建模对象的软件包,用于创建动画的软件包,用于渲染非常高质量的图像并将它们直接输出到磁带。我猜你可以称之为桌面视频。你所做的事情与你在桌面出版中所做的事情是一样的,但现在你正在制作录像带和动画。但真正发生在视频领域的事情远不止这些。我想出了这张地图。如果你看整个视频过程,你可以把它分成四个部分。第一个是创建元素,这里我称之为Source。现在这将包括像计算机图形这样的应用,完全在计算机内部生成,但也包括像把相机对准某人或某事,比如医学成像。基本上是图像的创建。第二步是将这些图像和一些音频组合成一个主视频产品。几乎你在视频中所做的一切都涉及到某种编辑,即使只是在开头放一个标题。第三个方面是分布。这些图像是如何传播到外部世界的?很多时候,它只是制作了很多VHS副本,然后寄给你的朋友。最后一个问题是你如何看待这盘录像带?如何在应用程序中使用视频?我们今天要讨论的,当我们讨论桌面视频时,实际上就是所有这些领域。今天的演讲者有许多不同的背景。我们会用很多不同的方法来解决这个问题。基本上我们今天做这个小组讨论的原因以及为什么它现在很重要是因为有很多的发展将视频带入更多的应用领域。人们对视频能做些什么很感兴趣,想知道正在发生什么,有什么发展。具体来说,我们看到的是更高质量的消费格式的出现。也就是说,录像机,播放器,可以以消费者负担得起的价格买到,但质量足够高,可以让你复制和编辑比VHS或普通的8毫米更好一点。计算机图形硬件和软件正变得越来越便宜,越来越容易获得。事实上,你可以为这些新的消费格式购买编辑设备,不用去后期制作公司,就能很好地制作出最终的录像带。新的分发方法和集成的视频应用程序,如DVI,允许更广泛地使用视频。所以有更多的动机去生产这些东西。这些都是我们今天要讨论的领域,记住这张地图,我想如果我们能把我们将要讨论的不同的东西和这张地图联系起来,也许就能说得通了。我想介绍今天的第一位演讲者迈克尔·麦凯,他目前就职于索尼高级视频技术中心,之前就职于Diaquest;之前在雅达利研究公司。 Michael在计算机图形学、视频制作、交互式视频应用方面有很强的背景,我就不多说了。
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Future directions in desktop video
Good morning. My name is Tim Heidmann and I'd like to welcome you all to this panel, which is entitled Future Directions in Desktop Video, and I'd especially like to thank all you people who stayed up a little late on Thursday night to come to this panel. It's really good to see you all out there. I've gotten word that this panel is being transcribed. They're putting together a booklet, so they're taking the slides and the stills from the videos and all the things that we're saying. So I'd just like to take this opportunity to say hi to the person who's transcribing this and sorry you couldn't be here today, and I wanted to let you know that the word of the day is Neopraseodymium, and I hope you've got your scientific dictionary close by. When we first started putting this panel together, I talked to my friends who were involved in a number of different areas in video, and the question that came to the forefront very quickly is what exactly desktop video is. There's been a lot of talk about it, a lot of magazine articles. It's a good buzz word. But we all felt it incorporated a whole bunch of different areas that weren't easily put into one category. We did agree that the name of desktop video came from the field of desktop publishing. In desktop publishing, which has been a rapidly growing field in the past few years, the whole point is that we've got a computer bringing together elements from the outside world, creating elements inside the computer, putting them all together and coming up with a final product. The point is it's all done inside the computer. Again, it does the things that computers do really well -- like text editing and graphics design and layout. And it was made possible by the fact that these high quality printers -- laser printers -- had come out that you could produce a very high quality output from it. Well, on the video side, there is a similar development. That is, it's possible now to make video animation completely within the computer. There are software packages for modeling objects, for creating animation, for rendering very high quality images and outputting them directly to tape. And I guess you could call that desktop video. You're doing the same thing as you're doing in desktop publishing, but now you're producing videotape and animation. But really what's happening in video is a lot bigger than that. I've kind of come up with this map. If you look at the entire video process, you can split it into four parts. The first being creating the elements, which I've called Source here. Now that would include such applications as computer graphics, generated completely inside the computer, but also things like pointing a camera at someone or something, things like medical imaging. Basically the creation of the images. The second step would be assembling those images and probably some audio into a master video production. Just about everything you do in video involves some sort editing to it, even if it's just putting a title on the beginning. The third area is the distribution. How do these images get out to the outside world? A lot of times it's just making lots of VHS copies and mailing them to your friends. And the final part is how do you look at this videotape? How do you use video in your application? What we're going to talk about today, when we talk about desktop video, is actually all these areas. The speakers today have a number of different backgrounds. We'll be addressing this in a number of different ways. Basically the reason we're doing this panel today and why it's important now is because there are a lot of developments that are bringing video into the reach of more application areas. People are interested in what can be done with video, want to know what's happening and what the developments are. Specifically the things that we're seeing are the appearance of higher quality consumer formats. That is, videotape recorders, players, that are available at consumer affordable prices, but give you enough quality to let you duplicate and edit a little better than VHS or just plain 8 millimeter. Computer graphics hardware and software is becoming less expensive and more accessible. The fact that you can buy editing equipment for these new consumer formats and do a really good job of putting together a final videotape without going to a postproduction house. New distribution methods and integrated video applications like DVI, which allow much broader use of video. So there's more incentive to produce these things. These are the areas we're going to be talking about today, and just keep in mind this map, and I think if we can reference the different things we'll be talking about to this map, maybe it will all make sense. I'd like to introduce the first speaker today who is Michael MacKay, currently of the Sony Advanced Video Technology Center, formerly of Diaquest; before that with Atari Research. Michael brings a strong background in computer graphics, in video production, interactive video applications, and without further adieu, Michael.
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