移动设备上的考古寻宝游戏:从电子教育到电子商务:支持专家、游客和儿童的三重自适应移动应用程序

K. Holzinger, M. Lehner, Markus Fassold, Andreas Holzinger
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引用次数: 18

摘要

本文报告了一个移动应用程序的设计和开发,以支持考古教育,并通过使用强大的游戏概念来提高对我们文化遗产的认识。该应用程序从快速反应代码(QR-Codes)中读取信息,这些信息可以直接放在感兴趣的地方。用户现在可以沿着这些兴趣点进行考古寻宝游戏。他们从一个感兴趣的点开始,并得到如何找到其他点的提示。这利用了集体智慧,即使用用户群体中的移动设备作为社交传播者,以获得关于目标的特定信息;通过这些额外的讨论,提出问题的人和得到答案的人都可以顺便学习。虽然这个应用程序是为了教育目的而开发的,但它也可以用于娱乐,例如在孩子的生日聚会上:在花园的各个地方隐藏宝藏,并通过qr码传递信息,显示如何找到这些地点的提示。此外,在旅游模式中使用ArchaeoApp对电子商务来说是一个挑战。
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Archaeological scavenger hunt on mobile devices: From e-education to e-Business: A triple adaptive mobile Application for supporting experts, tourists and children
This paper reports on the design and development of a mobile application to support archaeological education and to raise awareness for our cultural heritage by making use of the powerful notion of play. The application reads information from Quick-Response Codes (QR-Codes) on paper sheets, which can be placed directly at the points of interest. Users can now follow an archaeological scavenger hunt along those points of interest. They start at one point of interest and get hints on how to find the others. This makes use of collective intelligence, i.e. using the mobile devices amongst the group of users as social communicators in order to get specific information on the target; through these additional discussions both the one who states questions and the one who gets the answer can learn incidentally. Although this App has been developed for educational purposes, it can be used just for fun, e.g. for a children's birthday party: Hiding treasures in various spots in the garden and delivering information on QR-codes showing hints on how to find the spots. Moreover, the use of the ArchaeoApp in the Tourism modus, is a challenge for e-Business.
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