人机对话通用基础模型的比较

Clayton D. Rothwell, V. Shalin, Griffin D. Romigh
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引用次数: 5

摘要

共同基础过程[26]可以提高通信任务的性能[72,42,43,24],理解这些过程可能有利于人机对话界面。然而,对界面设计有多种不同含义的理论。Fusaroli和tyl[40]通过设计两个模型实现了直接的比较:一个基于对齐理论,另一个基于互补理论,其中包含了人际协同和受众设计。目前的研究使用了这些模型,并将其扩展到区分人际协同和受众设计。很少有研究针对设想的人机交互(HCI)应用程序的代表任务测试了多个通用基础模型。我们报告了四个这样的测试,这些测试允许检查结果的普遍性。结果支持互补性模型优于对齐模型,并提示互补性的受众设计变体,为不同于当代方法的HCI设计提供指导。
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Comparison of Common Ground Models for Human--Computer Dialogue
Common ground processes [26] can improve performance in communication tasks [72, 42, 43, 24], and understanding these processes will likely benefit human--computer dialogue interfaces. However, there are multiple proposed theories with different implications for interface design. Fusaroli and Tylén [40] achieved a direct comparison by designing two models: one based on alignment theory and the other based on complementarity theory that encapsulated interpersonal synergy and audience design. The current research used these models, extending them to differentiate between interpersonal synergy and audience design. Few studies have tested multiple common ground models against tasks representative of envisioned human--computer interaction (HCI) applications. We report on four such tests, which allowed examination of generalizability of findings. Results supported the complementarity models over the alignment model, and were suggestive of the audience design variant of complementarity, providing guidance for HCI design that differs from contemporary approaches.
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