{"title":"PictureSort:图片排名的游戏化","authors":"M. Lux, Mario Guggenberger, M. Riegler","doi":"10.1145/2594776.2594789","DOIUrl":null,"url":null,"abstract":"Human computation is a very powerful tool for solving tasks that cannot be solved by computers efficiently. One such problem is ranking images upon their relevance for a semantic query or upon how well they depict a semantic concept. In this paper we investigate a method to leverage human computation in a divide-and-conquer approach to create precise ranking models. We discuss the basic technique, our prototype client, its adoption to a gamification approach, and present the results of a study with the prototype. Results from the study indicate that with our method the ranking aggregated from the user input converges fast to an optimal ranking.","PeriodicalId":170006,"journal":{"name":"GamifIR '14","volume":"76 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2014-04-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"12","resultStr":"{\"title\":\"PictureSort: gamification of image ranking\",\"authors\":\"M. Lux, Mario Guggenberger, M. Riegler\",\"doi\":\"10.1145/2594776.2594789\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Human computation is a very powerful tool for solving tasks that cannot be solved by computers efficiently. One such problem is ranking images upon their relevance for a semantic query or upon how well they depict a semantic concept. In this paper we investigate a method to leverage human computation in a divide-and-conquer approach to create precise ranking models. We discuss the basic technique, our prototype client, its adoption to a gamification approach, and present the results of a study with the prototype. Results from the study indicate that with our method the ranking aggregated from the user input converges fast to an optimal ranking.\",\"PeriodicalId\":170006,\"journal\":{\"name\":\"GamifIR '14\",\"volume\":\"76 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2014-04-13\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"12\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"GamifIR '14\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2594776.2594789\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"GamifIR '14","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2594776.2594789","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Human computation is a very powerful tool for solving tasks that cannot be solved by computers efficiently. One such problem is ranking images upon their relevance for a semantic query or upon how well they depict a semantic concept. In this paper we investigate a method to leverage human computation in a divide-and-conquer approach to create precise ranking models. We discuss the basic technique, our prototype client, its adoption to a gamification approach, and present the results of a study with the prototype. Results from the study indicate that with our method the ranking aggregated from the user input converges fast to an optimal ranking.