在增强现实漫画(AR漫画)中定义美学体验(AX)和用户体验(UX)的结构和元素

Mohd Ekram Alhafis Hashim, Muhammad Zaffwan Idris, Che Soh Said
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引用次数: 0

摘要

本研究的目的是描述增强现实漫画(AR漫画)的用户体验(UX)和审美体验(AX)。研究人员对三个AX模型中的六个模型和其余的UX模型使用了方法论审查方法,以便组装两个模型的结构和元素。基本上,AX和UX是不同的学科,类似于AR漫画,需要两个学科的结合。以往的研究发现,漫画是一种以审美体验(AX)作为衡量方法的审美对象或艺术形式。同时,AR是一种基于人机交互(HCI)的技术,始终以用户体验(UX)为中心。因此,本研究论文是收集AX和UX的结构和元素的初步步骤,以指导发现两个领域的潜在合并。
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Defining the construct and elements of Aesthetic Experience (AX) and User Experience (UX) in Augmented Reality Comics (AR Comics)
The purpose of this study paper is to characterise the user experience (UX) and aesthetic experience (AX) of augmented reality comics (AR comics). The researcher used a methodology review approach on six models of each of the three AX models and the rest were UX models in order to assemble the constructs and elements of both models. Principally, AX and UX are differently disciplined, similar to AR comics, which require a combination of the two disciplines. Previous studies found that comics are aesthetic objects or art forms that use aesthetic experience (AX) as a measurement method. Simultaneously, AR is a Human-Computer Interaction (HCI) based technology that is always centred on user experience (UX). Therefore, this research paper is a preliminary step to collect the constructs and elements of AX and UX as a guide to finding the potential merger of the two fields.
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