MR/VR设备与游戏的兼容性研究

Taiyo Taguchi, Tomokazu Ishikawa
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摘要

近年来,让人们在室内轻松锻炼的健身运动受到了人们的关注。许多《Exergaming》通常使用VR设备或专用设备进行体验,然而,由于Exergaming是在室内进行的,因此存在与房间中的物体或玩家周围的人发生碰撞的风险。我们假设使用MR设备玩游戏可以解决VR设备的问题。因此,我们对使用MR和VR设备的游戏进行了比较。受试者被要求使用MR设备(HoloLens2)和VR设备(Oculus Quest 2)玩相同级别的游戏,然后在“透气性”、“操作性”和“安全性”三个类别中进行比较。此外,研究人员还调查了两种设备在游戏病和心率方面的差异。MR设备在“透气性”和“安全性”方面更胜一筹,VR设备在“可操作性”方面更胜一筹。对于游戏病的差异,VR游戏在所有项目中都没有问题,而MR在“眼动障碍”,“定向障碍”和“Total”中出现严重症状。心率差异不显著。本实验结果表明,MR设备虽然在“安全性”和“透气性”方面更胜一筹,但MR设备有容易让用户感觉不好的倾向,MR设备玩起来并不总是比VR设备更舒适。
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A Research On The Compatibility Between MR/VR Devices And Exergaming
In recent years, Exergaming which allows people to exercise easily indoors has been gaining attention. A lot of Exergaming is often played using VR devices or dedicated devices, however, since Exergaming is played indoors, there is a risk of colliding with objects in the room or people around the player. We hypothesized that Exergaming using MR devices would solve the problems of VR devices. Therefore, we conducted a comparison of Exergaming using MR and VR devices. Subjects were asked to play Exergaming with the same level using an MR device (HoloLens2) and a VR device (Oculus Quest 2), and then compared in three categories: “Breathability”, “Op-erability”, and “Safety”. Additionally, the difference in gaming sickness and heart rate between the two devices were investigated. An MR device was superior in terms of “Breathability” and “Safety”, and a VR device was superior in terms of “Operability”. For the difference in gaming sickness, VR Exergaming resulted in no problem in all items, however, MR gave serious symptoms in “Oculomotor disturbance”, “Disorientation” and “Total”. The difference in heart rate was not significant. The results of this experiment show that although MR devices are superior in terms of “Safety” and “Breathability”, there is a tendency that MR devices can easily make users feel bad, and MR devices are not always more comfortable to play than VR devices.
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