触觉模拟中的动态代理对象

Probal Mitra, G. Niemeyer
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引用次数: 28

摘要

触觉模拟旨在为用户提供日益复杂的虚拟环境的真实再现。这可能涉及到多个用户、多只手和复杂的虚拟工具。例如,在外科训练中,模拟器必须在用户的每只手上重新创建一个工具,彼此之间以及与周围组织进行交互。为了进一步发展,我们引入并演示了动态代理对象的概念。代理代表虚拟世界中的物理主设备。将动态与这些代理相关联,可以更好地控制代理的运动和行为,特别是在与固定对象碰撞和多个代理之间的情况下。我们利用一阶基于速度的动力学,使代理保持无质量。几何约束是根据速度限制实现的,动态相互作用(如碰撞)也是如此。复杂的工具,运动关系,甚至封闭的运动链被纳入,通过雅可比矩阵。该方法在一个简单的实验中得到了验证,该实验模拟了两个直的、细长的虚拟机械手在双手触觉控制台上的相互作用。
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Dynamic proxy objects in haptic simulations
Haptic simulations aim to provide users with realistic renditions of increasingly complex virtual environments. These may involve multiple users, multiple hands, and complex virtual tools. For example, in surgical training, simulators must recreate a tool in each hand of the user, interacting with each other as well as with the surrounding tissue. To further such developments, we introduce and demonstrate the concept of dynamic proxy objects. Proxies represent the physical master devices in the virtual world. Associating dynamics with these proxies allows greater control over the proxy motion and behavior, in particular in the context of collisions with fixed objects and between multiple proxies. We utilize first order velocity-based dynamics, so that the proxies remain massless. Geometric constraints are implemented in terms of velocity limits, as are dynamic interactions such as collisions. Complex tools, kinematic relationships, and even closed kinematic chains are incorporated, through Jacobian matrices. This approach is demonstrated in a simple experiment simulating interactions between two straight, slender virtual manipulators on a two-handed haptic console.
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