Y. Kusunose, Y. Ishibashi, Norishige Fukushima, S. Sugawara
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QoE assessment in networked air hockey game with haptic media
This paper assesses QoE (Quality of Experience) of output quality and interactivity in a networked air hockey game with haptic media. For consistency and causality, we employ the adaptive Δ-causality control scheme with adaptive dead-reckoning. We clarify the influence of network delay on QoE.