面向低社会经济地位家庭的移动零食应用程序设计

D. U. Khan, S. Ananthanarayan, An T. Le, Christopher L. Schaefbauer, K. Siek
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引用次数: 21

摘要

通过行为改变理论模型,我们开发了四个手机原型应用程序,以改善低社会经济地位(SES)家庭的零食习惯。来自低社会经济地位背景的8名主要照顾者和18名次要照顾者使用这些应用程序来评估它们的可用性和有用性。我们发现主要和次要照顾者之间对于应用程序是否应该基于游戏存在分歧,这表明需要调和这些差异,以开发一个支持健康家庭零食的系统。此外,在低SES环境中创建应用程序时,社会环境、可理解的健康抽象和对健康值的敏感性都是重要的考虑因素。这项研究为未来的应用提供了设计启示,旨在改善低社会经济地位家庭的零食习惯。
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Designing mobile snack application for low socioeconomic status families
We developed four mobile phone prototype applications informed by theoretical models of behavior change to improve the snacking habits of low socioeconomic status (SES) families. Eight primary caregivers and 18 secondary caregivers from low SES backgrounds used the applications to evaluate their usability and usefulness. We found a schism between primary and secondary caregivers regarding whether the applications should be based on games, indicating a need to reconcile these differences to develop a system to support healthy family snacking. In addition, social context, understandable health abstractions, and sensitivity to health values are all important considerations when creating applications in a low SES context. This research contributes design implications for future applications intended to improve snacking habits in low SES families.
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