细分表面上的多分辨率几何细节

Przemyslaw Musialski, R. Tobler, S. Maierhofer, C. A. Wüthrich
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引用次数: 4

摘要

细分曲面是从粗糙多面体网格中创建光滑表面的方法。由于它们的递归性质,它们非常适合在不同分辨率上添加几何细节。当建模真实世界的表面时,可以从材料中提取精细的表面细节,并以顶点位移的形式将这些细节应用于密集网格。材料特征是不同尺度特征的混合,可以通过输入高度图的频率分解来恢复。以递归多分辨率方式应用这些子带作为位移,可以影响或混合从一个或多个源获得的细节。本文提出了一种在GPU上计算多分辨率位移细分曲面的方法,该方法实时执行,并提供了对所得结果的交互式控制。
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Multiresolution geometric details on subdivision surfaces
Subdivision surfaces are methods for creating smooth surfaces out of coarse polyhedral meshes. Due to their recursive nature they are ideally suited for adding geometric detail on different resolutions. When modeling real-world surfaces it is possible to extract the fine surface details from a material and apply these on dense meshes in the form of vertex displacements. Material characteristics are a mixture of features at different scales, which can be recovered by a frequency decomposition of an input height map. Applying these sub-bands as displacement in a recursive multiresolution fashion allows the ability to influence or mix details obtained from one or more sources. This paper presents a method for computing multiresolution displaced subdivision surfaces on the GPU that performs in real-time and provides an interactive control over the obtained results.
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