{"title":"数字化介导的意大利语言和文化发展的挑战:通过游戏化吸引在线学习者","authors":"Giorgia Bassani, Margherita Bezzi, Luca Mă","doi":"10.13128/LEA-1824-484X-24404","DOIUrl":null,"url":null,"abstract":"This study explores the digital tools, activities, and rewards used in a blended Italian language and culture acquisition project. It discusses gamification in online teaching as an important strategy to engage learners, to increase their motivation, and to enhance their language acquisition. The results of the study could provide directions for future research in the field.","PeriodicalId":340115,"journal":{"name":"LEA : Lingue e Letterature d'Oriente e d'Occidente","volume":"5 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-12-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"The challenges of digitally-mediated Italian language and culture development: Engaging the online learner through gamification\",\"authors\":\"Giorgia Bassani, Margherita Bezzi, Luca Mă\",\"doi\":\"10.13128/LEA-1824-484X-24404\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This study explores the digital tools, activities, and rewards used in a blended Italian language and culture acquisition project. It discusses gamification in online teaching as an important strategy to engage learners, to increase their motivation, and to enhance their language acquisition. The results of the study could provide directions for future research in the field.\",\"PeriodicalId\":340115,\"journal\":{\"name\":\"LEA : Lingue e Letterature d'Oriente e d'Occidente\",\"volume\":\"5 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2018-12-24\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"LEA : Lingue e Letterature d'Oriente e d'Occidente\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.13128/LEA-1824-484X-24404\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"LEA : Lingue e Letterature d'Oriente e d'Occidente","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.13128/LEA-1824-484X-24404","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
The challenges of digitally-mediated Italian language and culture development: Engaging the online learner through gamification
This study explores the digital tools, activities, and rewards used in a blended Italian language and culture acquisition project. It discusses gamification in online teaching as an important strategy to engage learners, to increase their motivation, and to enhance their language acquisition. The results of the study could provide directions for future research in the field.