在以股权为导向的马拉松上为亲社会和环境变化制作应用程序

P. MacDowell, Rachel Ralph, David Ng
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引用次数: 4

摘要

本文的目的是分析以股权为导向的创客马拉松的有效性,通过让高中女生参与各种工具、材料、指导、协作原型和创造性计算,培养她们的创客心态和创客身份。英属哥伦比亚大学(UBC)女生马拉松的中心主题是“科技促变革”。参赛团队面临的挑战是制作一款与世界各地青少年女孩在当地或全球社区面临的问题相关的移动应用程序。参与者学习了如何识别复杂的问题,设计有效的解决方案,并通过交流他们的想法(通过应用程序和向专家小组推销)来改变世界。女孩们的设计经历、团队演示、调查和访谈的结果表明,她们对绿化和亲社会变革的理解有所提高。研究结果强调了女孩如何、为什么以及在哪里学习成为媒体和技术的创造者、编码员和发明者(从而推翻传统的性别和代际刻板印象)的问题。在赋予女孩权力以解决不平等问题并创造她们希望参与的未来方面所吸取的经验教训,将对有兴趣与青年合作,为环境和可持续教育、研究和/或推广设计应用程序和创新创客活动的教师和研究人员有用。
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App Making for Pro-Social and Environmental Change at an Equity-Oriented Makeathon
The purpose of this paper is to analyze the effectiveness of an equity-oriented Makeathon designed to foster maker mindsets and maker identities in high school girls by engaging them with diverse tools, materials, mentorship, collaborative prototyping, and creative computing. The central theme of the University of British Columbia (UBC) Girls' Makeathon emphasized Tech for Change. Teams were challenged to make a mobile app related to an issue that teen girls face in local or global communities throughout the world. Participants learned how to identify a complex problem, design effective solutions, and change the world for the better by communicating their ideas (via apps and a pitch to a panel of experts). The results from the girls' design experiences, team presentations, surveys, and interviews show gains in their understandings of greening making and pro-social change making. Findings underscore the matter concerning how, why, and where do girls learn to become makers, coders, and inventors of media and technology (thereby overturning traditional gender and generational stereotypes)? The lessons learned in empowering girls to tackle inequality and create the futures they want to be part of will be useful for teachers and researchers who are interested in working with youth to design apps and innovative maker activities for environmental and sustainable education, research, and/or outreach.
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