AmarganA:用于移动设备的葡萄牙语拼写游戏

Erick Mitisugui Yamato, Ana Grasielle Dionísio Corrêa, V. F. Martins
{"title":"AmarganA:用于移动设备的葡萄牙语拼写游戏","authors":"Erick Mitisugui Yamato, Ana Grasielle Dionísio Corrêa, V. F. Martins","doi":"10.23919/CISTI.2017.7975675","DOIUrl":null,"url":null,"abstract":"Due to the growing use of smartphones it is possible to observe a discussion on the benefits and problems faced by teachers in this new digital age. Using such devices, in favor of the teaching-learning process, it seems of great value and has been widely discussed and even encouraged by various organizations such as UNESCO. In this context, this paper presents the application called AmarganA, a game to help the teaching-learning process of the Portuguese Language Spelling. The game has been tested by 10 children of elementary school. Preliminar results show that the game can promote learning of the Portuguese language and stimulate creativity.","PeriodicalId":345129,"journal":{"name":"2017 12th Iberian Conference on Information Systems and Technologies (CISTI)","volume":"106 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-06-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":"{\"title\":\"AmarganA: A spelling game of the Portuguese language for use in mobile devices\",\"authors\":\"Erick Mitisugui Yamato, Ana Grasielle Dionísio Corrêa, V. F. Martins\",\"doi\":\"10.23919/CISTI.2017.7975675\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Due to the growing use of smartphones it is possible to observe a discussion on the benefits and problems faced by teachers in this new digital age. Using such devices, in favor of the teaching-learning process, it seems of great value and has been widely discussed and even encouraged by various organizations such as UNESCO. In this context, this paper presents the application called AmarganA, a game to help the teaching-learning process of the Portuguese Language Spelling. The game has been tested by 10 children of elementary school. Preliminar results show that the game can promote learning of the Portuguese language and stimulate creativity.\",\"PeriodicalId\":345129,\"journal\":{\"name\":\"2017 12th Iberian Conference on Information Systems and Technologies (CISTI)\",\"volume\":\"106 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2017-06-21\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"5\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2017 12th Iberian Conference on Information Systems and Technologies (CISTI)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.23919/CISTI.2017.7975675\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2017 12th Iberian Conference on Information Systems and Technologies (CISTI)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.23919/CISTI.2017.7975675","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 5

摘要

由于智能手机的使用越来越多,有可能观察到关于教师在这个新的数字时代所面临的好处和问题的讨论。使用这样的设备,有利于教与学的过程,似乎有很大的价值,并已被广泛讨论,甚至鼓励各种组织,如联合国教科文组织。在此背景下,本文介绍了一个名为AmarganA的应用程序,这是一个帮助葡萄牙语拼写教学过程的游戏。这个游戏已经被10个小学生测试过了。初步结果表明,该游戏可以促进葡萄牙语的学习,激发创造力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
AmarganA: A spelling game of the Portuguese language for use in mobile devices
Due to the growing use of smartphones it is possible to observe a discussion on the benefits and problems faced by teachers in this new digital age. Using such devices, in favor of the teaching-learning process, it seems of great value and has been widely discussed and even encouraged by various organizations such as UNESCO. In this context, this paper presents the application called AmarganA, a game to help the teaching-learning process of the Portuguese Language Spelling. The game has been tested by 10 children of elementary school. Preliminar results show that the game can promote learning of the Portuguese language and stimulate creativity.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Cybersecurity culture in Portuguese organizations: An exploratory analysis mHealth initiatives in Portugal The application of real options as a tool for decision-making in the electricity market Data bases available through APIs using Restify: Characteristics, programming models, and benchmarks A decision support system for corporations cybersecurity management
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1