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引用次数: 2

摘要

我们考虑了地形几何参数化获得的几何图像的绘制。这种技术减少了陡峭梯度区域的纹理翘曲。选择的地形表示允许渲染无法用高度场表示的地形。最后,我们证明了稍微不规则的采样可以使用现代图形硬件有效地渲染。我们介绍了一种有效的细节水平算法,可以应用于地形几何图像或规则地形。
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Level of detail for terrain geometry images
We consider the rendering of geometry images obtained by parameterization of terrain geometry. This technique reduces texture warping in areas of steep gradient. The selected terrain representation allows terrain that cannot be represented by a heightfield to be rendered. Finally, we demonstrate that the slightly irregular sampling can be rendered efficiently using modern graphics hardware. We introduce an efficient level of detail algorithm that can be applied to terrain geometry images or regular terrain.
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