以问题为原型:促进儿童在游戏设计过程中的发现和阐述

C. Matuk, Rinat Levy-Cohen, S. Pawar
{"title":"以问题为原型:促进儿童在游戏设计过程中的发现和阐述","authors":"C. Matuk, Rinat Levy-Cohen, S. Pawar","doi":"10.1145/3003397.3003417","DOIUrl":null,"url":null,"abstract":"Prototyping is critical for refining designs, but to advance to this stage requires openness to changing ideas. We examine two cases of 14-year old children constructing and playtesting physical prototypes of digital games: one group characterized as flexible in their ideas, and the other characterized as fixated. Field notes, audio recordings, and design artifacts show how one team's flexibility allowed them to discover material constraints and affordances through prototyping; while the other's fixation influenced his prototyping strategy and limited his learning from it. We explore how questions from facilitators helped both teams to elaborate and generate ideas. This study has implications for supporting children in game design.","PeriodicalId":296670,"journal":{"name":"Proceedings of the 6th Annual Conference on Creativity and Fabrication in Education","volume":"28 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-10-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Questions as prototypes: Facilitating children's discovery and elaboration during game design\",\"authors\":\"C. Matuk, Rinat Levy-Cohen, S. Pawar\",\"doi\":\"10.1145/3003397.3003417\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Prototyping is critical for refining designs, but to advance to this stage requires openness to changing ideas. We examine two cases of 14-year old children constructing and playtesting physical prototypes of digital games: one group characterized as flexible in their ideas, and the other characterized as fixated. Field notes, audio recordings, and design artifacts show how one team's flexibility allowed them to discover material constraints and affordances through prototyping; while the other's fixation influenced his prototyping strategy and limited his learning from it. We explore how questions from facilitators helped both teams to elaborate and generate ideas. This study has implications for supporting children in game design.\",\"PeriodicalId\":296670,\"journal\":{\"name\":\"Proceedings of the 6th Annual Conference on Creativity and Fabrication in Education\",\"volume\":\"28 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2016-10-14\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 6th Annual Conference on Creativity and Fabrication in Education\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3003397.3003417\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 6th Annual Conference on Creativity and Fabrication in Education","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3003397.3003417","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1

摘要

原型对于完善设计至关重要,但要进入这一阶段,就需要对改变想法持开放态度。我们研究了两个14岁儿童构建和测试数字游戏物理原型的案例:一组具有灵活的想法,另一组具有固定的想法。现场记录、音频记录和设计工件显示了一个团队的灵活性如何允许他们通过原型发现材料限制和支持;而另一个人的执着影响了他的原型策略,限制了他从中学习。我们将探讨主持人的问题如何帮助两个团队阐述和产生想法。这项研究对支持儿童参与游戏设计具有启示意义。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
Questions as prototypes: Facilitating children's discovery and elaboration during game design
Prototyping is critical for refining designs, but to advance to this stage requires openness to changing ideas. We examine two cases of 14-year old children constructing and playtesting physical prototypes of digital games: one group characterized as flexible in their ideas, and the other characterized as fixated. Field notes, audio recordings, and design artifacts show how one team's flexibility allowed them to discover material constraints and affordances through prototyping; while the other's fixation influenced his prototyping strategy and limited his learning from it. We explore how questions from facilitators helped both teams to elaborate and generate ideas. This study has implications for supporting children in game design.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Designing Learning Environments for Social Dreaming: From Inquiry to Insight, and Action Collaborative Maker Activities in the Classroom: Case Studies of High School Student Pairs' Interactions in Designing Electronic Textiles The E-Textiles Bracelet Hack: Bringing Making to Middle School Classrooms Educating the Reflective Educator: Design Processes and Digital Fabrication for the Classroom Toward a Making Community of Practice: The Social Aspects of Elementary Classroom-Based Making
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1