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Proceedings of the 6th Annual Conference on Creativity and Fabrication in Education最新文献

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The E-Textiles Bracelet Hack: Bringing Making to Middle School Classrooms 电子纺织手环:将制作带入中学课堂
Kristin A. Searle, Colby Tofel-Grehl, V. Allan
In this paper, we present an electronic textiles project called the "bracelet hack" that is intended to facilitate the introduction of making activities into classrooms. The project's design significantly decreases the costs and amount of classroom time that must be spent on the construction aspects of the project while still engaging students in design challenges. To test our hypothesis that the bracelet hack would allow just as much introduction to coding as more complicated, sewn LilyPad Arduino projects, we introduced the bracelet hack in the context of a professional development workshop for middle school science teachers. We analyzed teachers' audio recorded interactions while completing the bracelet hack and found that teachers were able to learn computational concepts, practices, and perspectives through the activity.
在本文中,我们提出了一个名为“手链破解”的电子纺织品项目,旨在促进将制作活动引入课堂。该项目的设计显著降低了必须花费在项目建设方面的成本和课堂时间,同时仍然吸引学生参与设计挑战。为了验证我们的假设,即手环破解可以像更复杂的LilyPad Arduino项目一样多地介绍编码,我们在为中学科学教师举办的专业开发研讨会中介绍了手环破解。我们分析了教师在完成手环破解时的互动录音,发现教师能够通过活动学习计算概念、实践和观点。
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引用次数: 9
Of Hands and Robots: Creativity and Learning in Architectural Robotics 手和机器人:建筑机器人的创造力和学习
Daniel Cardoso Llach, Ardavan Bidgoli, Shokofeh Darbari
This paper explores ways to incorporate robots into design education, especially in architecture, in ways that privilege students' visual, tactile and spatial engagement with design problems. The paper is informed by constructionist theories of learning and studies of science and technology (STS) re-thinking agency as relational and distributed. We use these lenses to document two introductory learning experiences in architectural robotics, conducted as part of an architecture graduate course. The exercises combine robotics, scripting, model-making and sketching in ways that emphasize, and take advantage of, designers' visual, spatial, and material sensibilities, as well as the contingent nature of human-robot encounters.
本文探讨了将机器人纳入设计教育的方法,特别是在建筑领域,以使学生在视觉、触觉和空间上参与设计问题。本文以建构主义学习理论和科学技术研究为基础,将代理重新思考为关系的和分布的。我们使用这些镜头来记录建筑机器人的两个入门学习经历,作为建筑研究生课程的一部分。这些练习结合了机器人、脚本、模型制作和素描,强调并利用设计师的视觉、空间和材料敏感性,以及人与机器人相遇的偶然性质。
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引用次数: 0
University-Community Partnerships and Equity in Making 大学-社区伙伴关系和公平决策
Sagit Betser, Colin Dixon, Lee M. Martin, R. Durán, J. McBeath, David J. Sañosa, Barbara Drucker, Hirsch Perlman, Casey Reas, B. Refuerzo, Aparna Sharma
In this collection of posters, we add to the community conversation on equity and access in making by considering the work of four UC Links sites. UC Links is a network of university-community partnerships with a long-standing focus on equity.
在这组海报中,我们通过考虑四个UC Links网站的工作,加入了关于公平和获取的社区讨论。UC链接是一个长期关注公平的大学社区伙伴关系网络。
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引用次数: 3
Deconstruction Kits for Learning: Students' Collaborative Debugging of Electronic Textile Designs 学习的解构工具:学生对电子纺织品设计的协同调试
D. Fields, Kristin A. Searle, Y. Kafai
Learning to use a construction kit to design, make, and program electronic textiles (e-textiles) has been found to be a rich context for students' learning of crafting, engineering and programming. We propose the development of what we call a 'deconstruction' kit---the design of faulty e-textile artifacts that students need to de- and reconstruct---as an alternative to gain insights into students' learning. We designed e-textile projects with strategically poor crafting, non-functional circuitry, and insufficient coding to investigate high school students' understanding of coding, circuit design and creation (through sewing) with the LilyPad Arduino. We videotaped and analyzed ten students collaborating in pairs as they engaged in debugging, or fixing, various problems in provided e-textile artifacts. Our findings indicate that these deconstruction kit projects are not only promising tools for evaluating students' understanding of e-textiles but can also become valuable learning tools on their own, especially when peer collaboration is taken into account.
学习使用构建工具来设计、制作和编程电子纺织品(e-纺织品)已经被发现是学生学习工艺、工程和编程的丰富背景。我们建议开发一种我们称之为“解构”的工具包——设计有缺陷的电子纺织品制品,学生需要对其进行拆解和重建——作为了解学生学习情况的另一种选择。我们设计了一些电子纺织品项目,这些项目在工艺上很差,没有功能电路,编码不足,以调查高中生对LilyPad Arduino编码,电路设计和创作(通过缝纫)的理解。我们对10名学生进行录像和分析,当他们在提供的电子纺织制品中进行调试或修复各种问题时,他们会结对合作。我们的研究结果表明,这些解构工具包项目不仅是评估学生对电子纺织品理解的有希望的工具,而且可以成为有价值的学习工具,特别是在考虑到同伴合作的情况下。
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引用次数: 33
Questions as prototypes: Facilitating children's discovery and elaboration during game design 以问题为原型:促进儿童在游戏设计过程中的发现和阐述
C. Matuk, Rinat Levy-Cohen, S. Pawar
Prototyping is critical for refining designs, but to advance to this stage requires openness to changing ideas. We examine two cases of 14-year old children constructing and playtesting physical prototypes of digital games: one group characterized as flexible in their ideas, and the other characterized as fixated. Field notes, audio recordings, and design artifacts show how one team's flexibility allowed them to discover material constraints and affordances through prototyping; while the other's fixation influenced his prototyping strategy and limited his learning from it. We explore how questions from facilitators helped both teams to elaborate and generate ideas. This study has implications for supporting children in game design.
原型对于完善设计至关重要,但要进入这一阶段,就需要对改变想法持开放态度。我们研究了两个14岁儿童构建和测试数字游戏物理原型的案例:一组具有灵活的想法,另一组具有固定的想法。现场记录、音频记录和设计工件显示了一个团队的灵活性如何允许他们通过原型发现材料限制和支持;而另一个人的执着影响了他的原型策略,限制了他从中学习。我们将探讨主持人的问题如何帮助两个团队阐述和产生想法。这项研究对支持儿童参与游戏设计具有启示意义。
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引用次数: 1
What did students learn in programming workshops?: Comparison of students' reports from two programming workshops in Japan 学生们在编程研讨会中学到了什么?:日本两次编程研讨会学生报告的比较
Hideki Mori
Teaching programming in elementary schools is becoming popular nowadays so that students can acquire logical thinking and programming abilities as 21st century skills. However, it remains unclear what students actually learn when they engage in programming. In this study, I describe student learning in the two types of programming workshops that I conducted at an elementary school in Japan, referring to half a century of research history on using programming as a way to learn how to learn.
在小学进行程序设计教学,培养学生的逻辑思维和编程能力,成为21世纪的必备技能。然而,目前还不清楚学生们在编程过程中学到了什么。在这项研究中,我描述了我在日本一所小学举办的两种类型的编程研讨会中的学生学习情况,参考了半个世纪以来关于使用编程作为学习如何学习的一种方式的研究历史。
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引用次数: 2
A Comparative Analysis of the Collaboration Process Across Different Technologies 跨技术协作过程的比较分析
Dhvani Toprani, Shulong Yan, Marcela Borge
Digital technology is central to the maker movement. However, the current field of education technology maintains an unquestioned dependence on technology [6]. This paper aims at exploring the affordances that different kinds of technologies have on collaborative interactions among students in grades 3-6, within a design based learning environment. We analyzed patterns of interaction among the student groups and conducted microanalysis within a group at different time points as they shifted technologies. We found that different technologies facilitate different kinds of interactions. Pervasive digital technologies led to less personal interactions.
数字技术是创客运动的核心。然而,当前的教育技术领域对技术的依赖是不容置疑的[6]。本研究旨在探讨设计型学习环境中不同科技对3-6年级学生协作互动的启示。我们分析了学生群体之间的互动模式,并在他们转换技术的不同时间点对群体进行了微观分析。我们发现,不同的技术促进了不同类型的互动。无处不在的数字技术导致人与人之间的互动减少。
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引用次数: 3
Using Human-centered design and social inventions to find the purposes in making 使用以人为本的设计和社会发明来寻找制作的目的
Sawaros Thanapornsangsuth
This research presents two case studies on how human-centered design process can help the students find their purpose in making and designing in a constructionist learning-environment. Human-centered design guides students to deeper understanding of others' needs and encourages them to think and act collaboratively and creatively. When the students are making prototypes, they are creating objects-to-think-with, which enables them to express themselves, learn, explore and experiment with new knowledge and boundaries. The research is implemented through the Little Builders program, a month long four-day program in Bangkok, Thailand. Its design builds upon the constructionist framework with the support of human-centered design process, providing 8th grade students in a Thai urban school the opportunity to design and build social innovations as a team in an after school setting.
本研究提出两个个案研究,探讨在建构主义的学习环境中,以人为本的设计过程如何帮助学生在制作和设计中找到自己的目的。以人为本的设计引导学生更深入地了解他人的需求,并鼓励他们合作和创造性地思考和行动。学生在制作原型的同时,也创造了可供思考的对象,这使他们能够表达自己,学习,探索和实验新的知识和边界。这项研究是通过在泰国曼谷进行的为期一个月、为期四天的“小建设者”项目来实施的。它的设计以构建主义框架为基础,以人为本的设计过程为支持,为泰国城市学校的八年级学生提供了在课后环境中作为一个团队设计和构建社会创新的机会。
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引用次数: 8
Equity-Oriented Pedagogical Strategies and Student Learning in After School Making 公平教学策略与课后教学中的学生学习
Jean J. Ryoo, Lianna Kali, Bronwyn Bevan
The maker movement holds great promise to improve the educational experiences of all learners, regardless of age, race/ethnicity, gender, home language, ability, or socioeconomic class. This paper describes how we sought to fulfill this promise by creating a new after school making program serving working class and low-income youth of color in East Oakland. Building on our prior efforts investigating equity-oriented tinkering in after school settings [1, 2], the work described here is part of a larger study led by the Research + Practice Collaboratory (see www.researchandpractice.org). The Collaboratory formed a partnership with the Lighthouse Community Charter School of East Oakland to examine how afterschool tinkering programs support the development of student learning outcomes that are valued during the school day, specifically the development of learning dispositions, creative problem solving, and deeper understanding of STEM concepts and practices. After describing pedagogical strategies (in program/curriculum design and teaching moves) our program used to build a creative making culture, we share a detailed case describing what learning outcomes looked like for a Latina 5th grader (Katrina) who had never been in a making program, never worked with circuitry or soldering, and did not initially identify as a "maker."
创客运动有望改善所有学习者的教育体验,无论其年龄、种族/民族、性别、母语、能力或社会经济阶层。本文描述了我们如何通过创建一个新的课后制作项目来实现这一承诺,该项目为东奥克兰的工人阶级和低收入青年提供服务。在我们之前调查课后环境中以公平为导向的修补工作的基础上[1,2],这里描述的工作是由研究+实践合作实验室领导的一项更大研究的一部分(见www.researchandpractice.org)。该合作实验室与东奥克兰的灯塔社区特许学校建立了伙伴关系,以研究课后修补计划如何支持学生学习成果的发展,这些成果在上学期间是有价值的,特别是学习倾向的发展,创造性地解决问题,以及对STEM概念和实践的更深入理解。在描述了我们的项目用来建立创造性制作文化的教学策略(在项目/课程设计和教学步骤中)之后,我们分享了一个详细的案例,描述了一个拉丁裔五年级学生(卡特里娜)的学习成果是什么,她从未参加过制作项目,从未接触过电路或焊接,最初也没有被认定为“制造者”。
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引用次数: 21
Educating the Reflective Educator: Design Processes and Digital Fabrication for the Classroom 培养反思性教育者:课堂的设计过程和数字化制造
Mikkel Hjorth, R. C. Smith, D. Loi, O. Iversen, Kasper Skov Christensen
Design thinking and digital technologies are increasingly introduced in education to develop children's design literacy. This shift demands a change in teachers' mindsets, capabilities and approaches to design and technology as well as new teaching practices. This paper reports on a research-based master's course developed to address and study the challenges that educators experience when teaching design in K-12 classes. We investigate three aspects that we argue are crucial when developing teachers' capability to teach design literacy to children: (1) ability to navigate a complex design process, (2) managing digital and analogue design materials and (3) balancing different modes of teaching. This paper demonstrates how a combination of design theory, in-school practice and peer-to-peer learning created a framework towards educating design educators -- a framework that allowed us to investigate K-12 teachers' development of core competencies for bringing design and digital fabrication to diverse students. In addition, the study shows how the framework can facilitate and support co-development of new teaching practices.
设计思维和数字技术越来越多地被引入到教育中,以培养儿童的设计素养。这种转变需要教师的思维方式、能力、设计和技术方法以及新的教学实践的改变。本文报道了一门研究型硕士课程,该课程旨在解决和研究教育工作者在K-12课程中教授设计时遇到的挑战。我们研究了三个方面,我们认为在培养教师向儿童教授设计素养的能力时,这三个方面至关重要:(1)驾驭复杂设计过程的能力,(2)管理数字和模拟设计材料的能力,以及(3)平衡不同的教学模式。本文展示了设计理论、校内实践和点对点学习的结合如何为教育设计教育者创造了一个框架——这个框架允许我们调查K-12教师将设计和数字制造带给不同学生的核心能力的发展。此外,该研究还显示了该框架如何促进和支持新的教学实践的共同发展。
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引用次数: 41
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Proceedings of the 6th Annual Conference on Creativity and Fabrication in Education
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