基于agent的机器人足球入门方法

J. Anderson, J. Baltes
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引用次数: 12

摘要

从教育的角度来看,向大学生介绍机器人技术是一个具有挑战性的问题。应用计算机科学的许多领域的重叠,以及在任何重要的机器人应用(例如,视觉,路径规划,实时计算)中必须处理的困难子问题的数量,很容易使本科水平的学生不堪重负。我们一直在使用机器人足球作为激励大学生学习机器人技术的工具,以便为学生提供一个有趣的领域,体现人工智能方面的重大研究挑战。为了管理领域的复杂性,我们在我们的方法中的几个关键组件中使用软件代理,并作为学生实现的方法。本文描述了我们向本科机器人学生介绍足球运动元素的策略,以及我们采用的基于智能体的方法。
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An Agent-Based Approach to introductory Robotics using robotic Soccer
Introducing robotics to undergraduates is a challenging problem from an educational standpoint. The overlap to numerous areas of applied computer science, and the number of difficult subproblems that must be dealt with in any nontrivial robotics application (e.g., vision, path planning, real-time computing), easily overwhelm students at the undergraduate level. We have been employing robotic soccer as a vehicle to motivate undergraduate students in robotics, in order to provide students with an interesting domain that embodies significant research challenges in artificial intelligence. In order to manage the complexity of the domain, we employ software agents in several key components in our approach, and as a methodology for student implementations. This paper describes our strategies for introducing the elements of soccer playing to undergraduate robotics students, and the agent-based approach we employ.
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