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On solving the kinematics and Controlling of Origami Box-shaped robot, 405-415. Si 折纸盒型机器人的运动学求解与控制[j]。如果
Pub Date : 2023-03-01 DOI: 10.11591/ijra.v12i1.pp41-53
P. Thai, Ngoc Hung Nguyen
Nowadays, there are various research on transformable robot. The use of origami pattern for transformable robot can be found in many research. The disadvantages of traditional origami model are the suitable material for folding is zero thickness, complicated patterns and overconstrained mechanism. In this paper, the idea of designing 1 degree-of-freedom box-shaped robot is proposed and two types of robot design have been analyzed. The first design is the waterbomb robot, that uses the traditional origami pattern. The second model takes the Sarrus linkage as the main mechanism for the mobile robot. In both designs, only one motor is required for the transformation of the robot, making the robot light-weight and portable. This paper analyzes the kinematic and dynamic properties of two transformable robots by using MATLAB. The comparison of the torque required for forming 3D shape has been done for optimizing robot design. Finally, the real model optimized design is introduced to illustrate the proposed method. 
目前,人们对变形机器人进行了各种各样的研究。将折纸图案应用于变形机器人的研究有很多。传统折纸模型的缺点是适合折叠的材料为零厚度、图案复杂、机构约束过强。本文提出了设计1自由度箱型机器人的思路,并对两种类型的机器人设计进行了分析。第一个设计是水弹机器人,它使用了传统的折纸图案。第二种模型以Sarrus连杆作为移动机器人的主要机构。在这两种设计中,机器人的改造只需要一个电机,使机器人重量轻,便于携带。本文利用MATLAB对两种可变形机器人的运动学和动力学特性进行了分析。通过对三维成形所需扭矩的比较,对机器人进行了优化设计。最后,以实际模型优化设计为例说明了所提出的方法。
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引用次数: 0
Consensus of Multi-Agent Systems using Back-tracking and History following Algorithms 使用回溯和历史跟踪算法的多智能体系统的一致性
Pub Date : 2020-11-17 DOI: 10.2316/Journal.206.2017.4.206-4782
Y. V. Karteek, I. Kar, S. Majhi
This paper proposes two algorithms, namely "back-tracking" and "history following", to reach consensus in case of communication loss for a network of distributed agents with switching topologies. To reach consensus in distributed control, considered communication topology forms a strongly connected graph. The graph is no more strongly connected whenever an agent loses communication.Whenever an agent loses communication, the topology is no more strongly connected. The proposed back-tracking algorithm makes sure that the agent backtracks its position unless the communication is reestablished, and path is changed to reach consensus. In history following, the agents use their memory and move towards previous consensus point until the communication is regained. Upon regaining communication, a new consensus point is calculated depending on the current positions of the agents and they change their trajectories accordingly. Simulation results, for a network of six agents, show that when the agents follow the previous history, the average consensus time is less than that of back-tracking. However, situation may arise in history following where a false notion of reaching consensus makes one of the agents stop at a point near to the actual consensus point. An obstacle avoidance algorithm is integrated with the proposed algorithms to avoid collisions. Hardware implementation for a three robots system shows the effectiveness of the algorithms.
针对具有交换拓扑的分布式智能体网络,提出了“回溯”和“历史跟踪”两种算法,用于在通信丢失情况下达成共识。为了在分布式控制中达成共识,所考虑的通信拓扑构成了一个强连通图。当一个代理失去通信时,图不再是强连接的。当一个代理失去通信时,拓扑不再是强连接的。提出的回溯算法确保agent在通信不被重新建立的情况下回溯其位置,并且路径被改变以达成共识。在历史跟踪中,代理使用他们的记忆并向先前的共识点移动,直到通信恢复。在重新获得通信后,根据代理的当前位置计算新的共识点,并相应地改变它们的轨迹。仿真结果表明,对于由6个智能体组成的网络,当智能体遵循之前的历史时,平均共识时间小于回溯的时间。然而,历史上可能会出现这样的情况,即达成共识的错误概念使其中一个代理停止在接近实际共识点的一点。将避障算法与所提算法相结合以避免碰撞。三机器人系统的硬件实现验证了算法的有效性。
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引用次数: 3
Stabilizing control Algorithm for nonholonomic wheeled Mobile robots using adaptive integral sliding mode 基于自适应积分滑模的非完整轮式移动机器人稳定控制算法
Pub Date : 2019-02-22 DOI: 10.2316/J.2019.206-4803
W. Abbasi, F. Rehman, Ibrahim Shah, Arshad Rauf
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引用次数: 3
A velocity compensation Visual servo method for oculomotor control of bionic eyes 一种用于仿生眼动控制的速度补偿视觉伺服方法
Pub Date : 2018-11-23 DOI: 10.2316/Journal.206.2018.1.206-4938
Zheng Zhu, Wei Zou, Qingbin Wang, Feng Zhang
Aiming at the problem of tracking delay and large errors when conventional image-based visual servo is applied to tracking moving objects, a velocity compensation image-based visual servo controller is proposed for head-fixed oculomotor control in this paper, which covers saccade, smooth pursuit and vergence. The controller consists of a basic visual servo sub-controller and a velocity compensation sub-controller. The former is used to eliminate position error and the latter takes into account the target’s velocity. Corresponding Jacobian matrixes are derived to implement the controller. At the same time, a novel adaptive gain is designed to boost the control law and continuous velocities are implemented to avoid abrupt changes. A simple but stable fixation point detection method is proposed to provide the input for the whole system. Extensive experiments are conducted and analysed in a real binocular platform implemented with off-the-shelf set-ups, which demonstrate the effectiveness of the
针对传统的基于图像的视觉伺服跟踪运动目标时存在的跟踪延迟和跟踪误差大的问题,提出了一种基于速度补偿的图像视觉伺服控制器,该控制器涵盖了视跳、平滑跟踪和收敛控制。该控制器由基本视觉伺服子控制器和速度补偿子控制器组成。前者用于消除位置误差,后者考虑目标的速度。推导出相应的雅可比矩阵来实现控制器。同时,设计了一种新的自适应增益来增强控制律,并实现了连续速度以避免突变。提出了一种简单而稳定的注视点检测方法,为整个系统提供输入。在一个实际的双目平台上进行了大量的实验和分析,用现成的装置实现,证明了该方法的有效性
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引用次数: 6
On-Line trajectory Generation considering kinematic motion Constraints for robot manipulators 考虑运动约束的机械臂在线轨迹生成
Pub Date : 2018-11-01 DOI: 10.2316/Journal.206.2018.6.206-5184
Ran Zhao, D. Sidobre
This paper aims to propose an on-line trajectory generation algorithm that is able to address not only constant but also time-variant kinematic motion constraints for multi-DOFs robot manipulators. By using a concatenation of cubic polynomials, the proposed method can provide a smooth trajectory that is synchronized and bounded in the robot kinematic motion constraints which are expressed as upper bounds on the absolute values of velocity, acceleration, and jerk. An additional decision tree will select intermediate motion profiles when the motion constraints are abruptly changed. Due to direct computation without optimization computation or randomized algorithms, the proposed solution requires only a short execution time. Simulations and experiments were conducted to verify the feasibility and effectiveness of this algorithm in smooth trajectory generation from arbitrary states of motion. With the proposed approach, robot motion can be limited by the kinematic motion constraints which will reduce manipulator wear and improve tracking accuracy and speed. The proposed algorithm can be used in real time due to the low computational complexity.
本文旨在提出一种在线轨迹生成算法,该算法既能处理多自由度机器人的恒定运动约束,也能处理时变运动约束。该方法采用三次多项式串联,在速度、加速度和加速度绝对值的上界表示的机器人运动约束条件下,给出了同步有界的光滑轨迹。当运动约束突然改变时,一个额外的决策树将选择中间运动轮廓。由于采用直接计算,不需要优化计算和随机算法,因此该方案的执行时间较短。仿真和实验验证了该算法在任意运动状态下生成平滑轨迹的可行性和有效性。利用该方法,机器人的运动可以受到运动学运动约束的限制,从而减少机械手的磨损,提高跟踪精度和速度。该算法计算复杂度低,可以实时应用。
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引用次数: 2
Feedforward Computational Model for Pattern Recognition with Spiking neurons 尖峰神经元模式识别的前馈计算模型
Pub Date : 2018-01-30 DOI: 10.2316/Journal.206.2018.1.206-5044
Malu Zhang, Hong Qu, Jianping Li, A. Belatreche, Xiurui Xie, Zhi Zeng
Humans and primates are remarkably good at pattern recognition and outperform the best machine vision systems with respect to almost any measure. Building a computational model that emulates the architecture and information processing in biological neural systems has always been an attractive target. To build a computational model that closely follows the information processing and architecture of the visual cortex, in this paper, we have improved the latency-phase encoding to express the external stimuli in a more abstract manner. Moreover, inspired by recent findings in the biological neural system, including architecture, encoding, and learning theories, we have proposed a feedforward computational model of spiking neurons that emulates object recognition of the visual cortex for pattern recognition. Simulation results showed that the proposed computational model can perform pattern recognition task well. In addition, the success of this computational model suggests a plausible proof for feedforward architecture of pattern recognition in the visual cortex.
人类和灵长类动物非常擅长模式识别,几乎在任何方面都胜过最好的机器视觉系统。建立一个模拟生物神经系统结构和信息处理的计算模型一直是一个有吸引力的目标。为了建立一个与视觉皮层的信息处理和结构密切相关的计算模型,本文对潜伏期编码进行了改进,以更抽象的方式表达外部刺激。此外,受生物神经系统最新发现的启发,包括结构、编码和学习理论,我们提出了一种模拟视觉皮层物体识别的尖峰神经元的前馈计算模型,用于模式识别。仿真结果表明,该计算模型能较好地完成模式识别任务。此外,该计算模型的成功为视觉皮层模式识别的前馈结构提供了可信的证据。
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引用次数: 3
Computer Vision-based Detection and State Recognition for disconnecting Switch in Substation Automation 基于计算机视觉的变电站自动化断开开关检测与状态识别
Pub Date : 2017-11-08 DOI: 10.2316/Journal.206.2017.1.206-4624
Hongkai Chen, Xiaoguang Zhao, M. Tan, Shiying Sun
State recognition in disconnecting switches is important during substation automation. Here, an effective computer vision-based automatic detection and state recognition method for disconnecting switches is proposed. Taking advantage of some important prior knowledge about a disconnecting switch, the method is designed using two important features of the fixed-contact facet of such disconnecting switches. First, the Histograms of Oriented Gradients (HOG) of the fixed-contact are used to design a Linear Discriminant Analysis (LDA) target detector to position the disconnecting switches and distinguish their loci against a usual cluttered background. Then a discriminative Norm Gradient Field (NGF) feature is used to train the Support Vector Machine (SVM) state classifier to discriminate disconnecting switch states. Finally, experimental results, compared with other methods, demonstrate that the proposed method is effective and achieves a low miss rate while delivering high performance in both precision and recall rate. In addition, the adopted approach is efficient and has the potential to work in practical substation automation scenarios.
在变电站自动化过程中,断开开关的状态识别非常重要。本文提出了一种有效的基于计算机视觉的断开开关自动检测和状态识别方法。利用隔离开关的一些重要先验知识,利用隔离开关固定触点面的两个重要特征来设计该方法。首先,利用固定触点的定向梯度直方图(HOG)设计线性判别分析(LDA)目标检测器,在通常的杂乱背景下定位断开开关并区分其位点;然后利用判别范数梯度场(NGF)特征训练支持向量机(SVM)状态分类器来判别断开开关状态。最后,通过与其他方法的对比实验,验证了该方法的有效性,在低漏检率的同时,具有较高的查准率和查全率。此外,所采用的方法是高效的,具有在实际变电站自动化场景中工作的潜力。
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引用次数: 9
Multiple 3D Marker localization and tracking System in Image-Guided Radiotherapy 图像引导放射治疗中的多三维标记定位与跟踪系统
Pub Date : 2017-09-26 DOI: 10.2316/Journal.206.2017.5.206-5027
Songan Mao, Huanmei Wu, Minghui Lu, Chee-Wai Cheng
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引用次数: 4
Tracking control for a biomimetic robotic fish Guided by Active Vision 主动视觉引导下仿生机器鱼的跟踪控制
Pub Date : 2016-11-18 DOI: 10.2316/Journal.206.2016.2.206-4524
Feihu Sun, Junzhi Yu, Peng Zhao, De Xu
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引用次数: 4
Rsmdp-Based robust Q-Learning for Optimal Path Planning in a Dynamic Environment 动态环境下基于rsmdp的鲁棒q学习最优路径规划
Pub Date : 2014-03-01 DOI: 10.2316/Journal.206.2016.4.206-4255
Yunfei Zhang, Weilin Li, C. D. Silva
This paper presents arobust Q-learning method for path planningin a dynamic environment. The method consists of three steps: first, a regime-switching Markov decision process (RSMDP) is formed to present the dynamic environment; second a probabilistic roadmap (PRM) is constructed, integrated with the RSMDP and stored as a graph whose nodes correspond to a collision-free world state for the robot; and third, an onlineQ-learning method with dynamic stepsize, which facilitates robust convergence of the Q-value iteration, is integrated with the PRM to determine an optimal path for reaching the goal. In this manner, the robot is able to use past experience for improving its performance in avoiding not only static obstacles but also moving obstacles, without knowing the nature of the obstacle motion. The use ofregime switching in the avoidance of obstacles with unknown motion is particularly innovative.  The developed approach is applied to a homecare robot in computer simulation. The results show that the online path planner with Q-learning is able torapidly and successfully converge to the correct path.
本文提出了一种用于动态环境下路径规划的强q学习方法。该方法分为三个步骤:首先,建立一个状态切换马尔可夫决策过程(RSMDP)来表示动态环境;其次,构建概率路线图(PRM),将其与RSMDP相结合并存储为图,其节点对应机器人的无碰撞世界状态;第三,将一种具有动态步长的在线q -学习方法与PRM相结合,以确定达到目标的最优路径,该方法有利于q值迭代的鲁棒收敛。通过这种方式,机器人能够利用过去的经验来提高其避开静态障碍物和移动障碍物的性能,而无需知道障碍物运动的性质。在避开未知运动障碍时使用状态切换尤其具有创新性。将该方法应用于家庭护理机器人的计算机仿真。结果表明,基于q学习的在线路径规划器能够快速、成功地收敛到正确的路径。
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引用次数: 9
期刊
Int. J. Robotics Autom.
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