{"title":"通过空中触觉刺激理解和设计具身体验","authors":"D. Pittera","doi":"10.1145/3173225.3173340","DOIUrl":null,"url":null,"abstract":"Current attempts to render touch in multimedia technology still represents a challenge. Touch is indeed a complex system and there are many aspects to take into account when trying to rendering it (e.g. the compliance of an object, its weight, orientation, geometric properties and forces on the skin). This is especially true for VR, where touch is an important factor to achieve the embodiment in virtual environments. Recently, new tactile technology has been developed: the mid-air devices, capable of delivering tactile feedback without entering in contact with the skin. One of the contributions of the doctoral research described in this paper is to overcome design challenges and create immersive experiences by applying psychological principles and paradigms, exploiting the advantages of the mid-air technology. We designed possible embodied interaction scenarios in mid-air and physical touch. Findings from these research point to opportunities for designing new immersive experiences. Future work will involve different parts of the body and different tactile properties (e.g. thermal stimulation).","PeriodicalId":176301,"journal":{"name":"Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"44 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"Understanding and Designing Embodied Experiences Through Mid-air Tactile Stimulation\",\"authors\":\"D. Pittera\",\"doi\":\"10.1145/3173225.3173340\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Current attempts to render touch in multimedia technology still represents a challenge. Touch is indeed a complex system and there are many aspects to take into account when trying to rendering it (e.g. the compliance of an object, its weight, orientation, geometric properties and forces on the skin). This is especially true for VR, where touch is an important factor to achieve the embodiment in virtual environments. Recently, new tactile technology has been developed: the mid-air devices, capable of delivering tactile feedback without entering in contact with the skin. One of the contributions of the doctoral research described in this paper is to overcome design challenges and create immersive experiences by applying psychological principles and paradigms, exploiting the advantages of the mid-air technology. We designed possible embodied interaction scenarios in mid-air and physical touch. Findings from these research point to opportunities for designing new immersive experiences. Future work will involve different parts of the body and different tactile properties (e.g. thermal stimulation).\",\"PeriodicalId\":176301,\"journal\":{\"name\":\"Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction\",\"volume\":\"44 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2018-03-18\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3173225.3173340\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3173225.3173340","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Understanding and Designing Embodied Experiences Through Mid-air Tactile Stimulation
Current attempts to render touch in multimedia technology still represents a challenge. Touch is indeed a complex system and there are many aspects to take into account when trying to rendering it (e.g. the compliance of an object, its weight, orientation, geometric properties and forces on the skin). This is especially true for VR, where touch is an important factor to achieve the embodiment in virtual environments. Recently, new tactile technology has been developed: the mid-air devices, capable of delivering tactile feedback without entering in contact with the skin. One of the contributions of the doctoral research described in this paper is to overcome design challenges and create immersive experiences by applying psychological principles and paradigms, exploiting the advantages of the mid-air technology. We designed possible embodied interaction scenarios in mid-air and physical touch. Findings from these research point to opportunities for designing new immersive experiences. Future work will involve different parts of the body and different tactile properties (e.g. thermal stimulation).