通过空中触觉刺激理解和设计具身体验

D. Pittera
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引用次数: 2

摘要

目前在多媒体技术中渲染触摸的尝试仍然是一个挑战。触摸确实是一个复杂的系统,当试图渲染它时,有许多方面需要考虑(例如物体的顺应性,重量,方向,几何属性和皮肤上的力)。对于VR来说尤其如此,触摸是在虚拟环境中实现体现的重要因素。最近,新的触觉技术被开发出来:能够在不接触皮肤的情况下提供触觉反馈的半空中装置。本文中描述的博士研究的贡献之一是通过应用心理学原理和范式,利用半空技术的优势,克服设计挑战,创造沉浸式体验。我们在空中和身体接触中设计了可能的具体化交互场景。这些研究的发现指向了设计新的沉浸式体验的机会。未来的工作将涉及身体的不同部位和不同的触觉特性(例如热刺激)。
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Understanding and Designing Embodied Experiences Through Mid-air Tactile Stimulation
Current attempts to render touch in multimedia technology still represents a challenge. Touch is indeed a complex system and there are many aspects to take into account when trying to rendering it (e.g. the compliance of an object, its weight, orientation, geometric properties and forces on the skin). This is especially true for VR, where touch is an important factor to achieve the embodiment in virtual environments. Recently, new tactile technology has been developed: the mid-air devices, capable of delivering tactile feedback without entering in contact with the skin. One of the contributions of the doctoral research described in this paper is to overcome design challenges and create immersive experiences by applying psychological principles and paradigms, exploiting the advantages of the mid-air technology. We designed possible embodied interaction scenarios in mid-air and physical touch. Findings from these research point to opportunities for designing new immersive experiences. Future work will involve different parts of the body and different tactile properties (e.g. thermal stimulation).
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