印尼一家造纸机的问题解决进展如何?:为讲故事设计电脑支持

Samuli Pekkola
{"title":"印尼一家造纸机的问题解决进展如何?:为讲故事设计电脑支持","authors":"Samuli Pekkola","doi":"10.1145/962185.962192","DOIUrl":null,"url":null,"abstract":"INTRODUCTION Problem solving often involves exploring and researching several options, weighing the advantages and disadvantages of each one, and then choosing the best option based on all information and knowledge available. It is common that the number of different options is great, and that their advantages and disadvantages are unclear and not obvious. And usually, as the goal is to solve the problem as quickly and cost-effectively as possible, many participants with different areas of expertise get involved in the process. These characteristics frame the problem solving process and storytelling and the generation of stories. In this short paper, I will identify some design issues to consider when designing computer-support for storytelling.","PeriodicalId":390207,"journal":{"name":"ACM Siggroup Bulletin","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2002-08-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"How is the problem solving process of a paper machine in Indonesia progressing?: designing computer-support for storytelling\",\"authors\":\"Samuli Pekkola\",\"doi\":\"10.1145/962185.962192\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"INTRODUCTION Problem solving often involves exploring and researching several options, weighing the advantages and disadvantages of each one, and then choosing the best option based on all information and knowledge available. It is common that the number of different options is great, and that their advantages and disadvantages are unclear and not obvious. And usually, as the goal is to solve the problem as quickly and cost-effectively as possible, many participants with different areas of expertise get involved in the process. These characteristics frame the problem solving process and storytelling and the generation of stories. In this short paper, I will identify some design issues to consider when designing computer-support for storytelling.\",\"PeriodicalId\":390207,\"journal\":{\"name\":\"ACM Siggroup Bulletin\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2002-08-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"ACM Siggroup Bulletin\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/962185.962192\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM Siggroup Bulletin","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/962185.962192","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1

摘要

解决问题通常涉及探索和研究几个选项,权衡每个选项的利弊,然后根据所有可用的信息和知识选择最佳选项。通常情况下,不同选择的数量是巨大的,它们的优点和缺点是不清楚和不明显的。通常,由于目标是尽可能快速和经济地解决问题,许多具有不同专业领域的参与者都会参与到这个过程中。这些特征构成了解决问题的过程、讲故事的过程和故事的生成过程。在这篇简短的文章中,我将指出在为故事叙述设计计算机支持时需要考虑的一些设计问题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
How is the problem solving process of a paper machine in Indonesia progressing?: designing computer-support for storytelling
INTRODUCTION Problem solving often involves exploring and researching several options, weighing the advantages and disadvantages of each one, and then choosing the best option based on all information and knowledge available. It is common that the number of different options is great, and that their advantages and disadvantages are unclear and not obvious. And usually, as the goal is to solve the problem as quickly and cost-effectively as possible, many participants with different areas of expertise get involved in the process. These characteristics frame the problem solving process and storytelling and the generation of stories. In this short paper, I will identify some design issues to consider when designing computer-support for storytelling.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Reflexivity in e-science: virtual communities and research institutions The engine of the underground: the Elite-Kiddie divide Hacking human: data-archaeology and surveillance in social networks MOO: revival or extinction? Small pornographies
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1