朋友会影响社交网络中的购买行为吗?

R. Iyengar, Sangman Han, Sunil Gupta
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引用次数: 128

摘要

Facebook和Myspace等社交网络的会员数量迅速增长。其中一些企业尝试了基于广告的模式,但收效甚微。然而,这些企业并没有充分发掘其成员影响彼此行为的力量。这种潜在的病毒式传播或社会效应对这些公司的成功有着重要的影响,同时也为传统公司提供了一个独特的新营销机会。然而,这种潜力是建立在朋友影响用户行为的假设之上的。在本研究中,我们对这一问题进行了实证研究。具体来说,我们解决了三个问题——朋友是否会影响用户在在线社交网络中的购买行为;哪些用户更容易受到这种社会压力的影响;我们能否用销售和收入的增加来量化这种社会影响。为了回答这些问题,我们使用了韩国在线社交网站赛我网的数据。赛我网用户创建迷你主页与朋友互动。这些迷你主页成为会员表达自我的一种方式,上面装饰着物品(如墙纸、音乐),其中很多都是赛我网出售的。使用来自208名用户的10周购买和不购买数据,我们构建了一个选择(购买-不购买)和数量(花多少钱)的个人层面模型。我们使用贝叶斯方法和MCMC方法对模型进行估计。我们的研究结果表明,有三种截然不同的用户群体,他们的行为非常不同。低地位群体(48%的用户)没有很好的联系,与其他成员的互动有限,不受社会压力的影响。中等状态组(40%)的用户连接程度中等,在网站上表现出合理的非购买活动,并且由于朋友的购买而产生强烈的积极影响。换句话说,这个群体表现出“攀比”的行为。由于这种社会影响,他们的收入平均增加了5%。地位高的群体(12%的用户)在网站上联系良好,非常活跃,并且由于朋友的购买而表现出显著的负面影响。换句话说,这个群体通过减少购买和强烈追求与购买无关的活动来区分自己。这种社会影响导致这一群体的收入下降了近14%。我们讨论了我们的结果的理论和管理意义。
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Do Friends Influence Purchases in a Social Network?
Social networks, such as Facebook and Myspace have witnessed a rapid growth in their membership. Some of these businesses have tried an advertising-based model with very limited success. However, these businesses have not fully explored the power of their members to influence each other’s behavior. This potential viral or social effect can have significant impact on the success of these companies as well as provide a unique new marketing opportunity for traditional companies. However, this potential is predicated on the assumption that friends influence user’s behavior. In this study we empirically examine this issue. Specifically we address three questions - do friends influence purchases of users in an online social network; which users are more influenced by this social pressure; and can we quantify this social influence in terms of increase in sales and revenue. To address these questions we use data from Cyworld, an online social networking site in Korea. Cyworld users create mini-homepages to interact with their friends. These mini-homepages, which become a way of self-expression for members, are decorated with items (e.g., wallpaper, music), many of which are sold by Cyworld. Using 10 weeks of purchase and non-purchase data from 208 users, we build an individual level model of choice (buy - no-buy) and quantity (how much money to spend). We estimate this model using Bayesian approach and MCMC method. Our results show that there are three distinct groups of users with very different behavior. The low-status group (48% of users) are not well connected, show limited interaction with other members and are unaffected by social pressure. The middle-status group (40% users) is moderately connected, show reasonable non-purchase activity on the site and have a strong and positive effect due to friends’ purchases. In other words, this group exhibits “keeping up with the Joneses” behavior. On average, their revenue increases by 5% due to this social influence. The high-status group (12% users) is well connected and very active on the site, and shows a significant negative effect due to friends’ purchases. In other words, this group differentiates itself from others by lowering their purchase and strongly pursuing non-purchase related activities. This social influence leads to almost 14% drop in the revenue of this group. We discuss the theoretical and managerial implications of our results.
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