基于ARKit的分层传统媒体与真实场景融合增强现实设计方法

Guotong Di, Haokun Li, Jie Xu
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引用次数: 0

摘要

增强现实(AR)已经进入我们的生活,它很有可能成为下一代人机交互技术。为了带来更加身临其境的增强现实体验,本文介绍了一种基于ARKit将传统媒体与真实场景相结合的增强现实方法。通过场景识别、平面检测、3D建模等技术,将传统媒体融入真实场景,给用户身临其境的感觉。此外,本文还基于不同设备和场景信息的处理能力,设计了分层次的增强现实体验,避免了设备差异和场景信息缺失对增强现实体验的影响。
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An Augmented Reality Design Method Based on ARKit for the Fusion of Hierarchical Traditional Media and Real Scenes
Augmented reality (AR) has entered our lives, and it is likely to become the next generation of human-computer interaction technology. In order to bring a more immersive augmented reality experience, this paper introduces an augmented reality method that can integrate traditional media with real scenes based on ARKit. Through scene recognition, plane detection, 3D modeling and other technologies, traditional media is integrated into the real scenes to give users an immersive feeling. In addition, this paper designs a hierarchical augmented reality experience based on the processing capabilities of different devices and scene information, avoiding the impact of device differences and lack of scene information on the augmented reality experience.
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