{"title":"基于ARKit的分层传统媒体与真实场景融合增强现实设计方法","authors":"Guotong Di, Haokun Li, Jie Xu","doi":"10.1109/ICCST53801.2021.00025","DOIUrl":null,"url":null,"abstract":"Augmented reality (AR) has entered our lives, and it is likely to become the next generation of human-computer interaction technology. In order to bring a more immersive augmented reality experience, this paper introduces an augmented reality method that can integrate traditional media with real scenes based on ARKit. Through scene recognition, plane detection, 3D modeling and other technologies, traditional media is integrated into the real scenes to give users an immersive feeling. In addition, this paper designs a hierarchical augmented reality experience based on the processing capabilities of different devices and scene information, avoiding the impact of device differences and lack of scene information on the augmented reality experience.","PeriodicalId":222463,"journal":{"name":"2021 International Conference on Culture-oriented Science & Technology (ICCST)","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2021-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"An Augmented Reality Design Method Based on ARKit for the Fusion of Hierarchical Traditional Media and Real Scenes\",\"authors\":\"Guotong Di, Haokun Li, Jie Xu\",\"doi\":\"10.1109/ICCST53801.2021.00025\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Augmented reality (AR) has entered our lives, and it is likely to become the next generation of human-computer interaction technology. In order to bring a more immersive augmented reality experience, this paper introduces an augmented reality method that can integrate traditional media with real scenes based on ARKit. Through scene recognition, plane detection, 3D modeling and other technologies, traditional media is integrated into the real scenes to give users an immersive feeling. In addition, this paper designs a hierarchical augmented reality experience based on the processing capabilities of different devices and scene information, avoiding the impact of device differences and lack of scene information on the augmented reality experience.\",\"PeriodicalId\":222463,\"journal\":{\"name\":\"2021 International Conference on Culture-oriented Science & Technology (ICCST)\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-11-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2021 International Conference on Culture-oriented Science & Technology (ICCST)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICCST53801.2021.00025\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2021 International Conference on Culture-oriented Science & Technology (ICCST)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICCST53801.2021.00025","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
An Augmented Reality Design Method Based on ARKit for the Fusion of Hierarchical Traditional Media and Real Scenes
Augmented reality (AR) has entered our lives, and it is likely to become the next generation of human-computer interaction technology. In order to bring a more immersive augmented reality experience, this paper introduces an augmented reality method that can integrate traditional media with real scenes based on ARKit. Through scene recognition, plane detection, 3D modeling and other technologies, traditional media is integrated into the real scenes to give users an immersive feeling. In addition, this paper designs a hierarchical augmented reality experience based on the processing capabilities of different devices and scene information, avoiding the impact of device differences and lack of scene information on the augmented reality experience.