与认知障碍和痴呆相关的严肃游戏的系统回顾

Samiha Mezrar, F. Bendella
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引用次数: 2

摘要

评估、诊断和认知刺激不同阶段的认知障碍患者,包括轻度认知障碍(MCI)和阿尔茨海默病,已成为一个日益增长的研究领域。最近,人们对将严肃游戏应用于患有神经退行性疾病的老年人的兴趣有所增加。本研究旨在探讨和分类重度游戏对老年人认知障碍的检测作用。在本综述中,检索集中在2014年至2021年间进行的研究,其中24项研究符合纳入标准。在这方面,我们为严肃游戏的集体分类确定了几个类别。我们选择了5个类别来分类致力于老年人认知训练和诊断的严肃游戏:认知技能、目标、游戏元素、动机和验证。我们的结论是,游戏化技术证明是传统治疗的一个有价值的补充,因为增加了患者的参与。
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A Systematic Review of Serious Games Relating to Cognitive Impairment and Dementia
: Assessment, diagnosis, and cognitive stimulation of patients with different stages of cognitive impairment, including mild cognitive impairment (MCI) and Alzheimer’s disease, has become a growing area of research. Recently, there has been an increase in interest in applying serious games for older people with neurodegenerative diseases. The present systematic review aims to investigate and classify serious games for detecting cognitive impairment in the elderly. In this review, searches focused on studies conducted between 2014 and 2021, of which twenty-four studies met the in-clusion criteria. In this regard, we identified a few categories for the collective classification of serious games. We chose taxonomy of five classes to classify serious games dedicated to cognitive training and diagnosis among seniors: cognitive skills, objectives, game elements, motivation, and validation. We conclude that gamified techniques prove to be a valuable complement to traditional treatments because of the increased patient engagement.
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