支持电子学习系统的数据记录机制

Claudiu Bruda, Chris Litsas, Cantemir Mihu, Ioan Mihu, A. Symvonis
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引用次数: 0

摘要

用户分析和电子学习在过去几年受到了极大的关注。在学习环境中,用户分析提供了学生在不同学习科目上表现的历史数据。严肃游戏等电子学习工具可以收集用户数据,并通过适当存储这些信息建立用户档案。因此,通过结合上述技术和分析每个用户的数据,教师可以为她/他的学生提供个性化的治疗。在本文中,我们提出了在集中式服务器上存储和分析用户数据的解决方案。我们的系统存储从有阅读障碍的用户那里收集的数据。我们根据用户在筛选测试中的反应和用户在一系列严肃游戏中的表现收集数据,为每个学生保留一个用户档案。然后,学习过程取决于上述数据,因此在尊重用户隐私的同时有效地存储和分析我们的资源非常重要。我们的解决方案基于多维数据集模型与传统的、基于表的日志数据存储的并行使用。我们提供的服务是iLearnRW1项目的一部分,旨在为患有阅读障碍的儿童提供游戏化学习。
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A data-logging mechanism to support e-learning systems
User profiling and e-learning have received great attention in the last years. In a learning environment, user profiling provides historical data of the students' performance on different learning subjects. e-Learning tools such as serious games can collect user's data and build a user profile by appropriate storing these information. Thus, by combining above techniques and analysing each user's data a teacher can provide personalized treatment to her/his students. In this paper we present our solution on storing and analysing user data on a centralized server. Our system stores data collected from users with dyslexia. We maintain one user profile per student from data taken from a) user responses on a screening test and b) from user's performance on a set of serious games. The learning process then depends on the above data, so it is important to store and analyse our resources efficiently while respecting the user's privacy. Our solution is based on the usage of the cube model in parallel with a traditional, table-based storage of log data. The services we present are part of the iLearnRW1 project, aiming to support gamified learning for children with dyslexia.
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