故事线脚手架工具的开发与评价

Chris Ferguson, H. Oostendorp, E. V. D. Broek
{"title":"故事线脚手架工具的开发与评价","authors":"Chris Ferguson, H. Oostendorp, E. V. D. Broek","doi":"10.1109/VS-Games.2019.8864538","DOIUrl":null,"url":null,"abstract":"In modern day game development, story is seen as an essential component in a game. However, in many games, gameplay and story are worked on separately, by different teams and separated in time, which can lead to a mismatch between the two. To solve this problem, particularly in the context of educational games, we provide a novel solution that involves establishing of the game story and gameplay simultaneously, and physically linking the two together to see to what extent story information is present in the actual gameplay. A Storyline Scaffolding Tool (SST) is developed to make this possible. Subsequently, the SST's use was assessed, which focused on the effectiveness and usability of this tool. Participants found the tool both useful and usable and it was found that planned story content did not fully match the actual gameplay in an example game, identifying a need for such a tool.","PeriodicalId":285804,"journal":{"name":"2019 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"The Development and Evaluation of the Storyline Scaffolding Tool\",\"authors\":\"Chris Ferguson, H. Oostendorp, E. V. D. Broek\",\"doi\":\"10.1109/VS-Games.2019.8864538\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In modern day game development, story is seen as an essential component in a game. However, in many games, gameplay and story are worked on separately, by different teams and separated in time, which can lead to a mismatch between the two. To solve this problem, particularly in the context of educational games, we provide a novel solution that involves establishing of the game story and gameplay simultaneously, and physically linking the two together to see to what extent story information is present in the actual gameplay. A Storyline Scaffolding Tool (SST) is developed to make this possible. Subsequently, the SST's use was assessed, which focused on the effectiveness and usability of this tool. Participants found the tool both useful and usable and it was found that planned story content did not fully match the actual gameplay in an example game, identifying a need for such a tool.\",\"PeriodicalId\":285804,\"journal\":{\"name\":\"2019 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games)\",\"volume\":\"1 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2019-09-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2019 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/VS-Games.2019.8864538\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2019 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/VS-Games.2019.8864538","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1

摘要

在现代游戏开发中,故事被视为游戏的重要组成部分。然而,在许多游戏中,玩法和故事是由不同的团队分开制作的,并且在时间上是分开的,这可能会导致两者之间的不匹配。为了解决这个问题,特别是在教育游戏的背景下,我们提供了一个新颖的解决方案,包括同时建立游戏故事和游戏玩法,并将两者联系在一起,看看故事信息在多大程度上呈现在实际的游戏玩法中。开发了一个故事线脚手架工具(SST)来实现这一目标。随后,对SST的使用进行了评估,重点是该工具的有效性和可用性。参与者发现该工具既有用又可用,并且发现计划的故事内容与示例游戏中的实际玩法并不完全匹配,从而确定了对此类工具的需求。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
The Development and Evaluation of the Storyline Scaffolding Tool
In modern day game development, story is seen as an essential component in a game. However, in many games, gameplay and story are worked on separately, by different teams and separated in time, which can lead to a mismatch between the two. To solve this problem, particularly in the context of educational games, we provide a novel solution that involves establishing of the game story and gameplay simultaneously, and physically linking the two together to see to what extent story information is present in the actual gameplay. A Storyline Scaffolding Tool (SST) is developed to make this possible. Subsequently, the SST's use was assessed, which focused on the effectiveness and usability of this tool. Participants found the tool both useful and usable and it was found that planned story content did not fully match the actual gameplay in an example game, identifying a need for such a tool.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
The Role of Serious Gaming using Virtual Reality Applications for 3D Architectural Visualization Game-Based Learning - Developing a Business Game for Interactive Architectural Visualization Festarola: a Game for Improving Problem Solving Strategies Cultural Mobile Games: Designing for ‘Many’ 3D Interaction with Virtual Objects in Real Water
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1