基于增强现实的认知康复交互式人工制品的开发

C. Kirner, T. Kirner
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引用次数: 25

摘要

认知康复使用软件应用(多媒体)、先进的物理设备(pda、手机等)或虚拟现实应用,在工作空间、逼真的表现、直观的交互、灵巧性需求、可用性、设备依赖性、用户友好界面、自定义、多感官输入/输出、复杂性等方面存在局限性。最近,技术的发展已经允许基于增强现实的工件的开发,它克服了用以前的技术实现的应用程序的大多数弱点。通过这种方式,本文提出并讨论了基于增强现实的交互式工件的开发,它使直观的有形交互、多感官反馈、定制、简单和认知练习的实施成为可能。10名用户在增强现实的视角下评估了运行在交互式工件上的认知应用程序,给出了他们的印象。最后,我们讨论了交互工件的潜力,指出了改进其结构和认知障碍人士使用的方向。
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Development of an interactive artifact for cognitive rehabilitation based on augmented reality
Cognitive rehabilitation, which uses software applications (multimedia), advanced physical devices (PDAs, cellular phones, etc.) or virtual reality applications, presents limitations of several types related to: workspace, realistic representation, intuitive interaction, dexterity demand, availability, devices dependency, user-friendly interface, customization, multi-sensory input/output, complexity, etc. Recently, the technological evolution has allowed the development of artifacts based on augmented reality that overcome most of the weaknesses of the applications implemented with the previous technology. In this way, this paper presents and discusses the development of an interactive artifact based on augmented reality, which makes possible intuitive tangible interactions, multi-sensory feedback, customization, simplicity and the implementation of cognitive exercises. Ten users evaluated cognitive applications running over the interactive artifact under the point-of-view of augmented reality, giving their impressions. Finally, we discuss the potential of the interactive artifact, pointing out directions to improve its structure and utilization by cognitive disabled people.
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