{"title":"移动方块变得有形","authors":"J. Jackson","doi":"10.1145/3173225.3173313","DOIUrl":null,"url":null,"abstract":"Drawing inspiration from a computer algorithm of the same name, Marching Cubes Made Tangible leverages 3D printing to make the virtual world physical. In the 1980s, researchers devised an algorithm for generating computer graphics from medical scan data that featured an underlying language of faceted cubes. Marching Cubes Made Tangible translates this virtual procedure into interactive installations, which are assembled from a modular set of 3D printed components. By enacting the algorithm in the real world, this project generates dialogue about the ways in which information technologies create the building blocks of contemporary culture.","PeriodicalId":176301,"journal":{"name":"Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"11 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Marching Cubes Made Tangible\",\"authors\":\"J. Jackson\",\"doi\":\"10.1145/3173225.3173313\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Drawing inspiration from a computer algorithm of the same name, Marching Cubes Made Tangible leverages 3D printing to make the virtual world physical. In the 1980s, researchers devised an algorithm for generating computer graphics from medical scan data that featured an underlying language of faceted cubes. Marching Cubes Made Tangible translates this virtual procedure into interactive installations, which are assembled from a modular set of 3D printed components. By enacting the algorithm in the real world, this project generates dialogue about the ways in which information technologies create the building blocks of contemporary culture.\",\"PeriodicalId\":176301,\"journal\":{\"name\":\"Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction\",\"volume\":\"11 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2018-03-18\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3173225.3173313\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3173225.3173313","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1

摘要

从同名计算机算法中获得灵感,Marching Cubes Made Tangible利用3D打印将虚拟世界变为现实。在20世纪80年代,研究人员设计了一种算法,用于从医学扫描数据生成计算机图形,该算法的基本语言是多面立方体。Marching Cubes Made Tangible将这个虚拟过程转化为交互式装置,这些装置由一组模块化的3D打印组件组装而成。通过在现实世界中实施该算法,该项目引发了关于信息技术如何创造当代文化基石的对话。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
Marching Cubes Made Tangible
Drawing inspiration from a computer algorithm of the same name, Marching Cubes Made Tangible leverages 3D printing to make the virtual world physical. In the 1980s, researchers devised an algorithm for generating computer graphics from medical scan data that featured an underlying language of faceted cubes. Marching Cubes Made Tangible translates this virtual procedure into interactive installations, which are assembled from a modular set of 3D printed components. By enacting the algorithm in the real world, this project generates dialogue about the ways in which information technologies create the building blocks of contemporary culture.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Designing Bimanual Tangible Interaction for Stroke Survivors The Cuebe: Facilitating Playful Early Intervention for the Visually Impaired Loominary: Crafting Tangible Artifacts from Player Narrative Session details: Paper Session 1: Shapechanging & Moving Interfaces The Evolving Design of Tangibles for Graph Algorithmic Thinking
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1