评估早期技术准备水平下航空旅行设计中的XR技术

S. Kelsey, Chantal M. J. Trudel, Samantha Astles
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引用次数: 0

摘要

扩展现实(XR)是一种新兴的技术和潜在的工具,它支持创建用于远程审查和评估的设计概念草图。航空旅行的设计和工程可能是一个漫长而昂贵的过程,妨碍了快速的创新。在航空旅行设计领域,研究人员、设计师和工程师一直在研究使用XR(例如,虚拟现实和增强现实)来支持设计工作流程,并将这种技术与传统的工业设计方法进行比较。航空航天设计的早期步骤,即研究和头脑风暴,主要采用传统方法,包括绘制概念草图和征求用户对早期开发工作的反馈。近年来,XR工具已被用于增强设计过程并帮助推动创新解决方案,例如使用虚拟(VR)和增强现实(AR)进行模拟建筑设计。然而,XR的开发主要集中在模拟体验上;在设计工作流的早期阶段,用于支持XR实现的资源相对较少。作为回应,本研究调查了XR技术的应用,以支持航空旅行设计工作流程的早期阶段,重点关注工业设计对该过程的贡献。具体来说,该研究评估了XR技术在技术准备水平(TRL)框架内支持设计早期阶段的使用。该研究使用VR作为3D草图的工具,并使用VR/AR硬件和软件来吸引用户评估使用VR生成的3D设计草图。所产生的概念与关注及时事件的飞机机舱概念有关,即在COVID-19大流行期间创建支持航空旅行的概念。该研究分为两个阶段:(1)比较VR中的素描与传统素描方法的第一手经验;(2)用于设计和评估的传统2D与3D VR开发草图的分布。在第一阶段,我们通过记录第一人称体验来比较VR与传统设计素描方法的使用。在第二阶段,开发的2D和3D草图通过在线调查分享给两个用户群体:设计师和非设计师(一般人群)。这些小组通过在线调查远程审查草图,他们的体验使用系统可用性量表来评估系统(传统的2D插图与VR/AR模拟)。设计人员完成了一份额外的问卷(技术接受模型),以评估在设计人员工作流程中使用XR技术的易用性和可用性。本文介绍了第一阶段的初步结果:VR与传统素描的比较。第二阶段的分析正在进行中,重点是将完成的设计作为传统草图与VR/AR模拟进行共享。研究结果将支持在航空航天设计和评估过程中嵌入XR的最佳实践的发展。
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Evaluating XR Techniques in Air Travel Design for Early Technology Readiness Levels
Extended Reality (XR) is an emerging technology and potential tool to support the creation of design concept sketches for remote review and evaluation. Design and engineering for air travel can be a lengthy and expensive process, interfering with rapid innovation. In the field of air travel design, researchers, designers, and engineers have been studying the use of XR (e.g., Virtual Reality and Augmented Reality) to support design workflows and comparing this technique to traditional industrial design methods. Early steps in aerospace design, i.e. research and brainstorming, have largely employed traditional methods, including sketching concepts and eliciting user feedback on early development work. In recent years, XR tools have been adopted to augment the design process and help drive innovative solutions, such as using virtual (VR) and augmented reality (AR) for simulated architecture design. However, XR development has primarily focused on simulating experiences; comparatively fewer resources are available to support the implementation of XR in the early phases of the design workflow. In response, this study investigated the application of XR techniques to support the early stages of the air travel design workflow with a focus on the industrial design contribution to the process. Specifically, the study evaluated the use of XR techniques to support the early stages of design within the Technology Readiness Levels (TRL) framework. The study used VR as a tool for 3D sketching and VR/AR hardware and software to engage users in evaluating the 3D design sketches generated using VR. The concepts generated were related to aircraft cabin concepts focused on a timely event, namely, creating concepts to support air travel during the COVID-19 pandemic.The study consisted of two phases: (1) comparing sketching in VR to traditional sketching methods from the researcher’s first-hand experience; and (2) the distribution of traditional 2D versus 3D VR developed sketches for design and evaluation. In Phase 1, we compared the use of VR versus traditional methods for design sketching by way of journaling first–person experience. In Phase 2, 2D and 3D sketches developed were shared in an online survey with two user groups: designers and non-designers (general population). These groups reviewed the sketches remotely via an online survey, and their experience was evaluated using the System Usability Scale to evaluate the system (traditional 2D illustrations versus VR/AR simulation). The designers completed an additional questionnaire (Technology Acceptance Model) to evaluate the ease and usability of the use of XR techniques in designer workflow. This paper presents initial results of Phase 1: A comparison of VR vs traditional sketching. An analysis of Phase 2, with a focus on the sharing of completed designs as traditional sketches vs VR/AR simulation is underway. The findings will support the development of best practices for embedding XR within the aerospace design and evaluation process.
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